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Explore a series of impossible, cyclopean mazes and fight ancient alien beings in this retro first-person shooter. Paradox Vector is inspired by the old-school vector graphics games of the early 1980's and the non-Euclidean geometry of M.C. Escher.

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Description

I am writing a devlog for my latest game "Paradox Vector." You can follow it on Gamejolt: Gamejolt.com

This is going to be a smaller project. I hope to have a really solid game ready in about a month or so. Then I hope to release on Steam Early Access.

The idea behind the game is to take up where M.C. Escher left off. With computers, it is possible to build 3D structures with the impossible geometry of his 2D drawings. I already have a few kinds of impossible things happening in the game, and I plan to add more.

There is also a rather straightforward action game element, where you must battle hostile inter-dimensional cyborgs and escape their lair.

Bringing it all together is an artistic style that draws from the vector graphics games I grew up with in the early 1980's, like Battlezone, Tempest and Tailgunner. With the fairly recent popularity of pixel art games, I thought it might be fun to draw upon another trend in older games, and update it for modern players. I have not seen many games using the vector graphics style, in which game elements are all drawn with simple straight lines. I feel like it could result in some really interesting imagery if it is approached creatively.