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Pantropy is a science-fiction based multiplayer game for players who want to make their own story. You’ll need to band together to thrive in this lush and dangerous world. Luckily, there are factions just waiting to welcome you into their ranks. Are you going to grind resources and craft a powerful mech? Or maybe you’d prefer to set up a mining station to do the hard work for you and hunt down enemy factions instead.

Post news Report RSS Devblog 35

Bug fixing, flying stuff and preparing for the Kickstarter!

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Devblog 35

10 days to go before the Kickstarter launches. And there´s still a lot of work!

We´re mostly focusing on bugfixing and polishing these days before we send out Keys to the press and all the nice streamers and youtubers that have contacted us in the past year.

It´s like building a rocket and hoping that nothing ever goes wrong...

PantropyClient 2018 01 25 15 54

T2 mech infront of a small player base


Even if it sometimes feels like we´re not getting anywhere. Writing these devblogs always remind me how much we´ve accomplished since the last devblog.

Here´s what we´ve done:

Coding

Julian is currently focusing on bug fixing only. But we couldn´t resist to add at least a bit of the content that is waiting in the pipeline.

We have also improved the AI but there´s still some work left. We have nerfed the NPC base attacks and fixed the shooting sync issues that we´ve experienced last week. Enemy faction units are finally lethal again!

PantropyClient 2018 01 19 13 08

Forest creature followed me in the desert


We also brought back the piggy creature, the rhino and the SPACE MOO MOOS. We have a lot of crazy ideas what to do with these.

pantropy spacecows

Space MooMoos! They might end up in a big acid splash when you shoot them. Just an idea at this stage...


Alexander has finished the Tomahawk, our small craftable player VTOL. Vinod did a nice job on animating the landing gear and Julian spend some time on implementing the whole thing into the game. It uses the same modular system as the mechs do. You can attach all craftable weapons, modules and armor to it.

PantropyClient 2018 01 22 17 01

The Tomahawk in third person


We want fresh spawns to feel a bit safe at least. But we don´t wanted to create safe zones by code. So we added a few very powerful gatling turrets around the home base of the player faction. (that´s where all new players spawn) These will attack opposite faction players, mechs and aircraft. And they do a pretty good job...

PantropyClient 2018 01 19 12 55

Faction territory defense. Still needs some proper A10 warthog sounds.


It´s time to update our trailer and shoot some new footage. This always takes a lot of time but we´re getting a lot of help from our community. Thanks so much for your patience and for helping us! We´re having an awesome time with you guys!

PantropyClient 2018 01 23 23 27

Local base part bank in Pantropy


PantropyClient 2018 01 23 23 33

Even if some things went wrong.... reminds me of the Philadelphia experiment.


Julian has fixed the player turrets and added the plasma turret and air defense.

Concept Art

Our faction bases are still turbosquid placeholders. We finally want to change that! Tyson has started designing a few modular parts to start with.

faction walls

Standard walls. We will go with the first one.


faction gates2

No more struts or beams ontop of the gates. They always end up being an obstacle for the mechs.


landing pad

Landing pad for NPC aircraft.


corners

Corner parts/towers.


We also plan to add small faction storage buildings that enemy players can hack/raid in order to steal the epic loot. These will also be part of missions.

faction storage

Raid or hack to get in..depends on your skills and/or equipment.


Tyson has finished the 50 cal machine gun. It will be fired from the hip (thinking of Alien).

machine gun final3

Pew pew


3d Art

Alex has rendered a few promotional shots of our T2 mech. Awesome stuff!

alexey pyatov 01 1

alexey pyatov 03 1

Osman is working on a secret project and will afterwards start on modeling all the missing T3 base parts.

Artem has finished the powerplant interior and Pantronite reactor.

PantropyClient 2018 01 25 17 38

Capture it for your faction.


pantronite generator

Most powerful energy source in Pantropy. The Pantronite reactor.


I´ve been polishing the map, water and reflections. Small changes but everything looks much better now! We still have to move to Unity´s post processing stack v2.

PantropyClient 2018 01 26 12 52

PantropyClient 2018 01 26 12 44

We´ll try to post weekly devblogs and video diarys and stream every saturday 8pm UTC+2

If you want to be part of the community, join the Discord here :

Or sign up for the closed alpha. You might win one of 100 free keys :

Thanks for reading! We love you!

Sebastian

Comments
Legionary_119
Legionary_119

YES, stompy mechs!!! I shall give all of mine latin-ish names

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Guest
Guest

everything looks amazing and I hope that the future holds fewer bugs (even tho they are fun to laugh at) the walls and other designs look crazy good and I'm excited to see what they will look like in-game and I want to know what the moo moo's will do

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Brain Stone
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