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Pandora's New Houses

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Hey everyone,

We hope everyone is well! Over the past month, we've been working hard on implementing new assets and a new look for the village!
We've placed everything and now it's just a case of playing through the level with the missions to make sure they work! It's a fun time right now because we can all see everything coming together. We'll be showing the other levels like the Ruins and the cave in the next update, so stay tuned!

Right now we're adding a splash of colour to the village. We've been working on making the village still feel old with crumbling paint and the stonework showing through. There's still a lot of work to be done on this but we feel this is going in the right direction, it just might take some time to go through all the houses in the village to do this!

HighresScreenshot00033

HighresScreenshot00036

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To find out how we do this in Unreal Engine, take a look here. It's pretty simple, we use vertex painting and it's brilliant for this stuff.

Our next step now we have the village down, we'll be focusing on the outside of the village, so different landmarks the player will find of interest. We'll be looking into old Greek stories that we can use to inspire us, so if you guys have any cool ideas, let us know in the comments!

Nareice

Pandora - Making the environment more Mediterranean and we're now on Steam!

Pandora - Making the environment more Mediterranean and we're now on Steam!

News 1 comment

We've changed up our village to have a more Mediterranean feel to it. We've also added Pandora to Steam, so make sure you check it out!

Pig racing, Tutorials and Combat update

Pig racing, Tutorials and Combat update

News

The year is 2018. Pandora has released and pig racing is now a phenomenon! Take a look at our newest video update.

Pandora's new adventure!

Pandora's new adventure!

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We have a big update! See new gameplay, a new landscape and the brand new features we've added in.

Pandora - Our Plan for new Gameplay Mechanics

Pandora - Our Plan for new Gameplay Mechanics

News

Our plan on where we're heading with gameplay mechanics.

Comments  (0 - 10 of 16)
astralojia
astralojia

This game looks really interesting, I can't wait to see more demos you release.

Right off the bat with the Hera Cutscene the first things I notice that could be improved...

The animation for the main character when she runs...I don't know what 3D program you're using but there are lots of free resources on run and walk cycles, even right on youtube you could find and emulate. The legs look stiff, the arms look the same. I'm not quite sure what it is about it but this is just what I see immediately.

Here's a problem, though, to keep in mind....You don't necessarily want a character's run to be copied directly from real life. It might be better to copy it right from real life, then modify it to be exaggerated. This is what for example a game like Final Fantasy 13, 14 or 15 does.

The text is far too small, so it turns the player off, at least that's my own perspective on it. Bigger text across more pages shouldn't be too hard to accomplish, right? I think this would be better. I would take the "Hera" text and position it in the middle of that buldge on the upper left of the text box, it looks like it's supposed to be there.

Okay so for color theory....If you keep using all oversaturated colors it makes it seem more cartoony. The character on the road seems to blend too much in with the texture of the road. What you need to do then, PERHAPS, to get a very natural feel color wise is to use aqua as your base color that can be very saturated. This leave your bright orange overly saturated road on the opposite (almost) end of the color wheel.

You need to take this saturated orange then in that case and unsaturate it. Not too much of course, but it would need to be a pretty greyish brown, orange would be almost non-existent unless you're using this as your complimentary color.

This would mean that the red rooftops of the houses need to be colored a very very unsaturated red. The sky is fine at bright aqua, but you would need to take everything that's green and unsaturate it juuust the slightest amount so that it blends with your base of aqua (as green is close to aqua on the color wheel, you can still use a halfway saturated green in you're using aqua as your primary color)

You need to add the slightest mist for those far away trees, as the farther away you get the greyer/unsaturated everything is going to become. Things also become cooler farther away so mixing more blue in far away will give that natural feel that everyone is attracted to in mother nature.

The mistake color wise that I see most game devs making when designing worlds I think is using an overly saturated green. If you want to use green as your super saturated color, then unsaturated the aqua sky enough to have an impact, but definitely don't shine bright red unless that is your only complimentary color.

I guess those are overly strict rules though, and if your goal is to make it cartoony-like rather than anime-like it's fine. The appeal of anime, though, is that it seems to make sure of aqua as it's primary color, so that is the only color that has the ability to be very saturated.

Shadows...

Shadows with the trees are so needed here I can't tell you. This is a game for Xbox One and PC....So it shouldn't matter too much if you're increasing the draw calls so much I think through the shadows. If the performance is slow, you're not combining meshes throughout the game. I'm more of a Unity user myself so I can't really tell with Unreal Engine 4 what's needed here...

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nwint Creator
nwint

Hey, thanks for taking the time to write all of this!
It looks like we hadn't updated the images and videos, so we've done that now. Why don't you take a look and see what you think of the updated versions? Feedback like you've done now would be amazing!
Thanks!

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astralojia
astralojia

Here is an example of what I mean. I took a screenshot of the game and cutting it up gave it a more natural color palette:

Here's after:
I.imgur.com
Here's before:
I.imgur.com

And here's a side by side of cartoony vs natural color palettes:
I.imgur.com

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astralojia
astralojia

And here is a before and after when mixing your logo down with more natural colors. You'll notice it doesn't clash as much:

After:
I.imgur.com
Before:
I.imgur.com

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HandsomeShrek
HandsomeShrek

I reaaaaally think you guys need to update that running animation, it looks terribly floaty.

Other than that, this is beautiful, i'd love to see how it evolves.

Any news regarding publisher or crowdfunding?

And happy new year and good work!

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nwint Creator
nwint

Hello!

Yes something we're now currently addressing with the run animation. Hopefully, we'll have it fixed for the next build!

We don't have any help, but I am looking at any financial help we can get to help tide us over.

Make sure you keep a lookout for more updates and let us know your feedback :D

Nareice

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dibdob
dibdob

Time for the demo ? :)

If as you say this is now an open world adventure with a little bit of inspiration from the Fable games
then we need a demo right now ! (or asap )

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sqrMin1
sqrMin1

I follow Pandora for a year now and it's great to see how this game evolves :)

Keep it up!

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VitaminK
VitaminK

Been following for a lil while now and any plans for crowdfunding or something else? With what you have to show, and I'm sure in the future even more I believe it could be pretty successful and help further game development.

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nwint Creator
nwint

Thank you for following us! We really appreciate it :)
We are currently making the demo to pitch to publishers. If that doesn't work, we'll go the crowdfunding route.
Thanks for your kind words!

Reply Good karma+2 votes
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Pandora
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Windows, XONE
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Party Llama Games
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We've been working on something, or should we say someone new... We can't wait to show you guys very soon!… T.co

Sep 18 2018

Isn't he so cute! @kattkitt1 now has her bug in the game. A good bug though... #gamedev #indiedev #ue4 #3dart T.co

Sep 17 2018

We've got a lock on mechanic implemented with a fancy glow! Wow! Excuse the framerate... #ue4 #indiegame #gamedev T.co

Sep 10 2018

We're working on the village this weekend and at the prop adding stage now! #ue4 #gamedev #indiegame T.co

Sep 8 2018

We're looking for a 2d Concept Artist! Indiedb.com #indiegames #GameJobs

Sep 7 2018

We've been playing with vertex painting in #UE4 to make our houses more interesting! #indiegame #gamedevT.co

Sep 2 2018

RT @ladbible: Not every day you see a llama on the loose... T.co

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RT @PCGamesN: How @Switchbladegame invented the vehicular MOBA. #UnrealEngine Pcgamesn.com T.co

Jul 23 2018

We're making some new critters for Kome Outlands. Which one is your favourite? #gamedev #gameart #indiedev T.co

Jul 22 2018

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