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Embark on an epic journey through the realm of Aramor in this challenging 2.5D precision platformer with over 100 handcrafted dungeons filled with monsters. Become a master of block manipulation in your quest to restore harmony to the realm. The passage beckons; dare to answer the call!

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Does this screenshot look familiar? The inspiration for Paladin's Passage is the 80s NES and arcade game Solomon's Key. We'll be publishing a release of the original classic levels redone in UE5 with full 2.5D platforming goodness! Not to worry, though, we've been hard at work on our own take and have a whole bunch of new, updated levels ready for release as well.

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Full details will continue to get updated on our game page. In the meantime, we've recorded a video of the classic levels and uploaded it to YouTube. All of the original classic levels will be included with the game (43 normal and 7 hidden), redone in UE5 with 2.5D graphics.

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We are hard at work putting together a beta for later this month which will include a bunch of classic and new levels for testing. There's a lot of work left to do after that, but hopefully the feedback we get from the beta will help with the direction of that work.

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In addition to Windows, we hope to publish on some console platforms once UE 5 stabilizes. The game isn't very large nor demanding, so it should work just fine on current, previous and perhaps even 2-generation-old consoles. We have the hardware, just not the support from Epic for testing on them yet - builds for non-Windows platforms are largely broken in UE5 right now - at least for us!

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Support for online leaderboard, achievements and speed-running is already in, but won't be shipped with the beta. No multi-player capabilities are currently planned.

We've learned a ton doing this game in UE5 EA, including a lot of do's and don'ts for small/indie teams working in Unreal Engine. We'll drop another post in the next few days with some of our insights on the process.

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