Paladin's Passage: Secrets of the Forgotten Realm casts players in the role of dwarvish Paladin, Thieren Cromlech, on a noble quest through the mythical land of Aramor, journeying through over 100 monster-filled dungeons to your goal. Will you be chosen to triumph and unveil the ancient secrets buried beneath Aramor?
Step into in an ancient realm teeming with secrets and challenges, where every step promises thrilling encounters and mind-bending puzzles. With over 100 meticulously handcrafted levels, each offering a unique twist and obstacle, your journey will be filled with excitement and surprises. Use your dwarf-forged hammer to create and destroy blocks, jump and dodge your way past dragons, trolls, demons and other monsters. Collect artifacts hidden in every level to advance.
This precision platformer combines classic console gameplay with the latest game engine technology of UE5. The adventure is not limited to the confines of the game. Engage with a vibrant community of players as you create and share your custom levels, pushing the boundaries of imagination and challenging others to test their skills. Ascend the leaderboards, earn prestigious achievements, and become a legend in the realm of Aramor.
The passage to glory beckons. Will you answer its call and rise above the challenges that await? Prepare for an immersive and unforgettable journey in "Paladin's Passage: Secret of the Forgotten Realms." Get ready to write your own legend!
With this 4th playtest, support for SteamDeck and MacOS is available in addition to Windows. Download it now from Steam.
We are still looking for your feedback on level design, difficulty, graphics, performance and overall gameplay. This 4th playtest release features support for SteamDeck (fully native) and MacOS with Windows support available, too, of course.
This release fixes or updates 47 issues from Playtest 3. First and foremost, we've migrated to Unreal Engine 5.2.1 and have full support for DLSS 3 and FSR 2.2 now! We've put a lot of work into the level designs, graphics and special effects AND made some tweaks to the player movement to make it feel a little more responsive when moving, jumping and falling. The themes for Chapters 1-3 are fully implemented with unique enemies, backgrounds, blocks, weather and FX in each.
There is a known issue with MacOS: if you are on a newer M1 or M2 (Apple Silicon) Mac, you'll need to run with Rosetta enabled. We are shipping a Universal MacOs build with this playtest, but due to a bug in the communication between Valve's SteamWorks APIs and Epic's Unreal Engine OnlineSubsystemSteam APIs which causes an immediate crash, only the Intel x64 version works correctly Hopefully this gets sorted out between now and our go-live next month.
As usual, if you have any problems or feedback, you can reach us on Discord, drop a comment here or on the Steam community page or even shoot an email.
The second playtest of our upcoming game, Paladin's Passage is now open! Sign up now to play through the first half of our chapter-based game. We believe...
My upcoming game, Paladin's Passage is participating in Steam NextFest from Jun 13-21.
The second beta playtest build for Paladin's Passage is now available for public downloads on Steam.
The first beta test build for Paladin's Passage is now available for public downloads on Steam.
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