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The first episode (Oxygen) opens with a cut-scene flashback of the player being captured by the cyborgs. The player is imprisoned in the asteroid mining colony. The player finds a multi-tool (a Sci-Fi Swiss army knife) and an AI suit, as well as a note containing key information about the mines and the cyborgs running them.

The player must then explore the prison, destroy all of the cyborgs, free all of the humans, destroy the prison itself and escape on a cyborgs ship. Bonuses are achieved for finding secrets and intelligence that the human fleet can use against the cyborgs.

This is not a pure shooter game; the player has no weapons that will destroy a cyborg at any time during the game. The player can and will need to shoot various fast-moving bots (i.e.: creeping spiders and flying drones) as well as stationary turrets and cameras. The player must also use stealth to avoid detection and devise traps to destroy any cyborgs that get in the way of achieving mission success. Some examples of traps include:

  • Loosening bolts on a high platform so a patrolling cyborg will fall and be destroyed.
  • Electrocuting a cyborg with a combination of electricity and water.
  • Burning a cyborg with a combination of accelerant (oil, gas, etc.) and sparks.
  • Crushing a cyborg with a large object dropped from on high.
  • Using an EMP or Flash grenade to disable a cyborg , then prying open their armor to destroy the organic component within

The game uses different environments to develop suspense to keep the player on edge for significant periods, provide bursts of action through attacks and chases and give some interim quiet periods while interacting with colonists or the suit AI. For example, because the cyborgs are metallic and many level materials are rock or metal, the player can hear the cyborgs approaching from quite a distance. This increasing noise will either drive the player to complete their current tasks quickly or to flee for cover, hopefully ‘sending the hackles up’ on the backs of their necks.

The game is a closed, fixed, pre-created universe set in multiple locations. Gameplay is semi-linear, so the player can complete tasks in a semi-random order, but always has a fixed set of obvious goals and a clear direction in which to proceed.

Players can go almost anywhere in the game at almost any time. Some areas will remain locked (or blocked by enemies) until earlier objectives are completed. The primary objectives are to locate and destroy cyborgs and to locate and rescue humans. Cyborgs cannot be destroyed by the player’s weapons, so traps must be devised using the available environment. Humans will not assist the player since they are too scared, too weak to move about or unable to fit into hiding places, but may provide the player with clues or small rewards when rescued.

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Our first interview about Oxygen was featured on Twitch TV and the 4 Guys with Quarters team's channel: Twitch.tv. We had lots of fun chatting with the guys about game development, Oxygen's plans and the future of video games in general.

More Press Coverage

More Press Coverage

News

We did an interview with Jimmy Donnellan over at Cultured Vultures. You can read it now.

Interview on The Gaming Ground

Interview on The Gaming Ground

News

We did an interview with The Gaming Ground over the weekend. Check it out on their site now.

Second Oxygen Trailer Posted

Second Oxygen Trailer Posted

News

We've just posted our second teaser trailer for Oxygen to YouTube and attached it to our IndieDB game page. In addition, we've added over a dozen new...

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Oxygen (Stealth)
Platforms
Windows, Mac, Metro, XONE, PS4
Developer & Publisher
Bent Vector Studios, Inc.
Engine
Unity
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Homepage
Bentvector.com
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Style
Genre
Stealth
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @bent_vector

Hey, @DrUsmanQ, thanks for the notice; very useful link. Note that the version "10.5" is actually "10.15" for Catal… T.co

Aug 3 2019

My new #Secretlab chair all set up and ready to work. #indiedev #gamedev T.co

Jul 19 2019

RT @RodatGHG: Zooming around the Old Orchard earlier today - testing out some new code 😉🌱 #indiedevhour #gamedev #IndieGameDevT.co

May 8 2019

RT @Homunculus_Game: Working on some of the environments! Making sure everything feels alive! #screenshotsaturday #madewithfusionT.co

Mar 11 2019

Enter to win an amazing #RTXOn laptop from @NVIDIAGeForce Nvidia.com #indiedev #gamedev T.co

Feb 20 2019

RT @DesolusDev: I rewrote the rendering system in Desolus to have volumetric lighting! What do you think? #gamedev #madewithunity T.co

Feb 20 2019

RT @snowdaysoftware: Use your speed burst and more than 30 other sci fi abilities in Hovership Havoc #screenshotsaturday #GameDevT.co

Feb 16 2019

RT @bdsowers: Added animation to my random dungeon generator for kicks. Might take it a step further and do tile-by-tile animatio… T.co

Feb 16 2019

RT @EightyLevel: Let's take a look at an awesome new physics-based tool in the works called #Cascadeur that can change the way we de… T.co

Jan 29 2019

RT @AwesomeGamesStd: Dealing with snipers requires patience... and a sharp sword! Furyunleashed.net Store.steampowered.com <-… T.co

Jan 15 2019

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