We at Team Blur are committed to bringing you the very best experience you can get from a free online game, and as such we know we can't do that with as small a team as we have right now. Currently the team consists of three full time members, Berserk working on code, Mo working on weapon models/animations and myself working on just about everything else. Currently our SVN sits at around 4,000 files, from map models and weapons, to textures and art. That's an amazing resource for a part time mapper who does maps for a hobby to come in and help out if he wishes, because the media is there, and what isn't, the team will make for them. And there's the problem. Even though OverDose is moving along, it's moving along at a slower pace than we would like. Thus, Team Blur is currently looking for anybody to come in and help us with media. We currently don't have any completed maps for OverDose, only SDK maps. We currently don't have any player models for OverDose, only concept art. We currently don't have the team we would like, and we would like anybody who feels they can contribute to the project to get in touch with us.
Here is a re-cap of some basic gameplay features OverDose has:
· Team/Class based multiplayer pits the struggling Confederate Marine Corps against the invading alien Marauder's in a classic RtCW style team based game.
· Fight over huge terrain and take the battle to the Marauders or defend against the evil Earth CMC forces in smaller classic corridor shooter maps and vice versa.
· Weapons are customisable, with scopes, laser sights, silencers etc, with changing attributes to balance the gameplay.
· Weapons for the CMC include the deadly Flamer, the awesome RPG, and the deadly Sniper Rifle among others.
· Weapons for the MDR include the deadly Spiker, the flesh ripping Shredder and the high precision Railgun among others.
· With teams highly balanced but A-symmetrical, choosing the right class is a life or death situation for you and your team.
· Compete online with persistent game rankings, built in VOIP support, clan logo and team names, plus many more.
· Customise the appearance of your class, with different skin tone selections and faces.
· Using a highly customized engine, OverDose not only delivers "Per Pixel Lighting", but also "Soft Shadows", "MD5Mesh/MD5Anim" models for weapons/players, a highly tweakable "terrain and foliage system" and more kick ass stuff than you can shake a chicken eating a shoe at.
· Plus much, much more...
As you can see, not only is OverDose on the right lines to delivering a kick ass FREE game to everybody, we also believe we have an amazing community already built upon our last project, Quake II Evolved. To steal a quote from the awesome Cliff Blezinsky himself, we want OverDose to be "Bigger, better and more bad ass" than anybody is expecting. But to do that, we need help, we need team members.
Anybody who feels they have what it takes to work with us on this awesome project please get in touch with us via either e-mail or the community forums (Links below). As a bonus, here are a few screenshots of the project in progress.
Thanks, and hope to hear from you all soon.
o'dium
Lead Designer for Team Blur.
email: odiummsn@hotmail.com
OverDose Website:
Quake2evolved.com
OverDose Community Forums:
Quake2evolved.com
Wow guys! Just wow. I can't believe you managed to pull this much off with only 3 people in the first place! Excellent stuff so far, I only wish I could help, though I'm somewhat preoccupied atm.
Good Luck! I'll be watching!
(buried)
so it's just another generic shooter, except this time with 1024x1024x32 eyeball textures?
Well, leilei, you as an author of Open Arena should understand the concept of "just another generic shooter" well enough.
Well, leilei, you as an author of Open Arena should understand the concept of "just another generic shooter" well enough.
******* hilarious. What a ******* **** leilei is.
As for this mod, I'm highly optimistic. For the visual side it has already got my attention, big time. Lets wait and see how the gameplay holds up though.
(buried)
thanks for the childish insult man, im sure that makes your marcus fenix-wannabe bullet shooter better.
Wait wait wait... "Marcus fenix-wannabe bullet shooter"...
Oh man... That has to be the new tagline :)
Come on Cheap Alert, play fair. At least let me slag off Open Arena first before you dive right in there with the low punches. (Which I haven't done, its sitting on my HDD, has been for a while).
Leilei is just old, leilei can help but be a ***.
Beautiful work guys!
Wait, this is on quake2? O.o
amazing!
Really great work, keep it up!
Glad to see you registered. Looking forward to more media releases. :)
Oh, and did you sort the idle animation bug on the O37?
Yeah that was fixed ages ago sir.
Pretty amazing for the Quake II engine. Well done.
This looks like source quality work on a engine some 10+ years old good work you guys cant wait for this!
agreed, looks much more like half life 2 than quake 2
Looks really, really awesome. Quake 2 is one of my favorite fps' ever.
Is there any particular reason why I can never get to your main website though? (the www.quake2evolved.com one)
Well the site is currently down. Its been down a lot just recently. We are working on getting a new host :(
Fiddlesticks :( I cannot wait to even try out the updated engine on standard q2 it's gorgeous!!
Trying the updated engine on standard Q2?
is that even possible...?
Well not the overdose one I just wanted to snag quake2e lol. Luckily the site came back up :)
However, if the overdose tech works natively with Q2 (of course without all the extra stuff like models and foliage) I'd love to try that also
No, it doesn't work with Q2 data or game code. There is as much Q2 code left in OverDose as there is in Doom 3 or Quake 4, ie: almost nothing.
gr8 work, some serious gfx going on there :D
Looks really promising. Waiting for a first playable demo.
Well, I am trying to get on the website... but for some reason i cannot get on it.