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The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!

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Team Blur Is Looking For Mappers, Artists, Modelers, Sound Artists, Coders etc...

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We at Team Blur are committed to bringing you the very best experience you can get from a free online game, and as such we know we can't do that with as small a team as we have right now. Currently the team consists of three full time members, Berserk working on code, Mo working on weapon models/animations and myself working on just about everything else. Currently our SVN sits at around 4,000 files, from map models and weapons, to textures and art. That's an amazing resource for a part time mapper who does maps for a hobby to come in and help out if he wishes, because the media is there, and what isn't, the team will make for them. And there's the problem. Even though OverDose is moving along, it's moving along at a slower pace than we would like. Thus, Team Blur is currently looking for anybody to come in and help us with media. We currently don't have any completed maps for OverDose, only SDK maps. We currently don't have any player models for OverDose, only concept art. We currently don't have the team we would like, and we would like anybody who feels they can contribute to the project to get in touch with us.

Here is a re-cap of some basic gameplay features OverDose has:

· Team/Class based multiplayer pits the struggling Confederate Marine Corps against the invading alien Marauder's in a classic RtCW style team based game.

· Fight over huge terrain and take the battle to the Marauders or defend against the evil Earth CMC forces in smaller classic corridor shooter maps and vice versa.

· Weapons are customisable, with scopes, laser sights, silencers etc, with changing attributes to balance the gameplay.

· Weapons for the CMC include the deadly Flamer, the awesome RPG, and the deadly Sniper Rifle among others.

· Weapons for the MDR include the deadly Spiker, the flesh ripping Shredder and the high precision Railgun among others.

· With teams highly balanced but A-symmetrical, choosing the right class is a life or death situation for you and your team.

· Compete online with persistent game rankings, built in VOIP support, clan logo and team names, plus many more.

· Customise the appearance of your class, with different skin tone selections and faces.

· Using a highly customized engine, OverDose not only delivers "Per Pixel Lighting", but also "Soft Shadows", "MD5Mesh/MD5Anim" models for weapons/players, a highly tweakable "terrain and foliage system" and more kick ass stuff than you can shake a chicken eating a shoe at.

· Plus much, much more...

As you can see, not only is OverDose on the right lines to delivering a kick ass FREE game to everybody, we also believe we have an amazing community already built upon our last project, Quake II Evolved. To steal a quote from the awesome Cliff Blezinsky himself, we want OverDose to be "Bigger, better and more bad ass" than anybody is expecting. But to do that, we need help, we need team members.

Anybody who feels they have what it takes to work with us on this awesome project please get in touch with us via either e-mail or the community forums (Links below). As a bonus, here are a few screenshots of the project in progress.

User Posted Image User Posted Image User Posted Image User Posted Image

Thanks, and hope to hear from you all soon.

o'dium
Lead Designer for Team Blur.
email: odiummsn@hotmail.com

OverDose Website:
Quake2evolved.com

OverDose Community Forums:
Quake2evolved.com

Post comment Comments
Kageh
Kageh - - 65 comments

Wow guys! Just wow. I can't believe you managed to pull this much off with only 3 people in the first place! Excellent stuff so far, I only wish I could help, though I'm somewhat preoccupied atm.
Good Luck! I'll be watching!

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leilei
leilei - - 5,721 comments

(buried)

so it's just another generic shooter, except this time with 1024x1024x32 eyeball textures?

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MrTambourineMan
MrTambourineMan - - 717 comments

Well, leilei, you as an author of Open Arena should understand the concept of "just another generic shooter" well enough.

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John845
John845 - - 53 comments

Well, leilei, you as an author of Open Arena should understand the concept of "just another generic shooter" well enough.

******* hilarious. What a ******* **** leilei is.

As for this mod, I'm highly optimistic. For the visual side it has already got my attention, big time. Lets wait and see how the gameplay holds up though.

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leilei
leilei - - 5,721 comments

(buried)

thanks for the childish insult man, im sure that makes your marcus fenix-wannabe bullet shooter better.

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GavinStevens Author
GavinStevens - - 620 comments

Wait wait wait... "Marcus fenix-wannabe bullet shooter"...

Oh man... That has to be the new tagline :)

Come on Cheap Alert, play fair. At least let me slag off Open Arena first before you dive right in there with the low punches. (Which I haven't done, its sitting on my HDD, has been for a while).

Reply Good karma+4 votes
myles
myles - - 854 comments

Leilei is just old, leilei can help but be a ***.

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Tasman
Tasman - - 59 comments

Beautiful work guys!

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Betelgeuze
Betelgeuze - - 872 comments

Wait, this is on quake2? O.o
amazing!

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myles
myles - - 854 comments

Really great work, keep it up!

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Gregs2k2
Gregs2k2 - - 161 comments

Glad to see you registered. Looking forward to more media releases. :)

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Gregs2k2
Gregs2k2 - - 161 comments

Oh, and did you sort the idle animation bug on the O37?

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GavinStevens Author
GavinStevens - - 620 comments

Yeah that was fixed ages ago sir.

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tnathan475
tnathan475 - - 395 comments

Pretty amazing for the Quake II engine. Well done.

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mjnowak
mjnowak - - 104 comments

This looks like source quality work on a engine some 10+ years old good work you guys cant wait for this!

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tnathan475
tnathan475 - - 395 comments

agreed, looks much more like half life 2 than quake 2

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voxeleater
voxeleater - - 30 comments

Looks really, really awesome. Quake 2 is one of my favorite fps' ever.

Is there any particular reason why I can never get to your main website though? (the www.quake2evolved.com one)

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GavinStevens Author
GavinStevens - - 620 comments

Well the site is currently down. Its been down a lot just recently. We are working on getting a new host :(

Reply Good karma+1 vote
voxeleater
voxeleater - - 30 comments

Fiddlesticks :( I cannot wait to even try out the updated engine on standard q2 it's gorgeous!!

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Jam3s007
Jam3s007 - - 1,217 comments

Trying the updated engine on standard Q2?
is that even possible...?

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voxeleater
voxeleater - - 30 comments

Well not the overdose one I just wanted to snag quake2e lol. Luckily the site came back up :)

However, if the overdose tech works natively with Q2 (of course without all the extra stuff like models and foliage) I'd love to try that also

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|Berserk|
|Berserk| - - 4 comments

No, it doesn't work with Q2 data or game code. There is as much Q2 code left in OverDose as there is in Doom 3 or Quake 4, ie: almost nothing.

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Aeneas2020
Aeneas2020 - - 922 comments

gr8 work, some serious gfx going on there :D

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Vosla
Vosla - - 657 comments

Looks really promising. Waiting for a first playable demo.

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ZY_Fireblade
ZY_Fireblade - - 2 comments

Well, I am trying to get on the website... but for some reason i cannot get on it.

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