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Stranded on a frozen Mining Outpost, you and your crew must fight and build to survive.

Earthquakes, freezing storms and the local wildlife are bad enough, but something killed the last occupants of this base, and it'll be back..

Will you save the day? Or save yourself?

The Outpost has been designed as a hybrid of point-and-click strategy, chaos management, and roguelike random gameplay events. Where players never play through quite the same way twice. We want you to die horribly every time - and have fun doing it.

Dozens of abilities and upgrades
As you play you earn and purchase (from the noble indiginous people) new abilities and upgrades, such as barricades, fire suppression systems, body armour and upgraded weapons for your Commander and your men.

Random Events
You will need to make decisions on the fly that will affect the outcome of your game, will you give half of your dwindling food to the starving Inuit? Or save it for yourself?

Day/Night Cycle and Weather effects
Your Outpost is harsh place, regularly blasted by Lightning, blizzards and avalanches. It doesn't get any better at night.

Power Management and upgrade system
Your base is a player in it's own right, you need to upgrade it, keep it will supplied and repaired. And in return it keeps you warm and safe. In theory at least..

Key Features

  • Organize. Manage your Power, Heat, Food and Medicine to keep your team alive.
  • Lead. Each team member gains skills over time making them more valuable, and more damaging to lose.
  • Day/Night cycle and weather effects. Survive Earthquakes, Fire, Lightning and Freezing Storms.
  • Survival of the fittest. Players need food and medicine to survive.
  • Use your abilities to survive! But be careful, supplies are limited and if the power goes out, something else would like to get in...

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Outpost: Save Yourselves - now available!

Indiedb.com

Release day Sale - 10% off!

The Outpost is a hybrid RTS, successfully combining elements of Real Time Strategy, Random Roguelike events and Chaos Management, where players never play through the game quite the same way twice.
Stranded on a frozen Mining Outpost, you and your crew must fight and build to survive.Earthquakes, freezing storms and the local wildlife are bad enough, but something killed the last occupants of this base, and it'll be back..
Will you save the day? Or save yourself?

Outpost release date set!

Outpost release date set!

News

Outpost is due to release on Desura on the 19th of July at 1900 PST, and the store is now open for Pre-Orders. Naturally, anyone purchasing via Desura...

Launch delayed!

Launch delayed!

News

"A delayed game will eventually be good, a bad game is bad forever" - said someone. Sometime. Some of you may have noticed that the 1.7 beta release is...

Outpost Beta 1.6 is now available for download!

Outpost Beta 1.6 is now available for download!

News

Outpost Beta 1.6 is now available for download! Explore the world outside the Outpost for the first time!

Outpost - Then and Now!

Outpost - Then and Now!

News 2 comments

To celebrate passing 3000 YES votes on Greenlight, I thought I would post a look at what Outpost USED to look like, and how far we have come!

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TheCursedCrusader
TheCursedCrusader

this is a good game :) cant wait to buy it on steam

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Guest
Guest

Is there a sandbox mode on this game?, just asking becus i just want to know if people like me who are new to thig game get a chance to test evrything out.

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HighlandGaming
HighlandGaming

Hi there,

no there is not a sandbox mode. Perhaps this is something I could add later as a DLC.. :)

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Janissaire
Janissaire

*DLC*.........

Free,or 60$ 1 mb DLC.........:)

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HighlandGaming
HighlandGaming

I'm flattered you think I could sell 60$ DLC! :)

Sorry, terminology fail. If I add this (and now that we have released on Desura, I am strongly considering it) it will be a free update.

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Truthowl
Truthowl

Cool little game. But I prefer version 1.4. In 1.5 the commander is annoying to control. Would be better if he auto-moved where you clicked and auto attacked opponents.

Also, the Inuit Trader sometimes doesn't show and when he does he doesn't always have useful things to trade. Might want to make a shop you buy from that is always accessible. After all, deciding whether to spend money on upgrades for your generator, or food dispenser over a turret, lights, or fire extinguisher makes the game challenging by itself.

Wish the game didn't crash so much also.

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HighlandGaming
HighlandGaming

Thanks Truthowl!

Feedback like yours is exactly why I submitted the beta for download from indieDB!

Regards the commander - there is an exploration mechanic which is still to be implemented. When that comes online the reason for the commanders unique movement should be clear. But I'm going to keep you suggestion in mind.

A shop for trader is an excellent idea! A lot of the feedback I'm getting indicates to ny mechanics are being introduced too quickly. And a shop for the trader should resolve that. Consider it "on the drawing board" for now!

Cheers!

Ross.
Highland Gaming

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FlyingShisno
FlyingShisno

Fun game, though a little confusing at first. Could use some more detailed instructions.

Not sure where to put bug reports, but if you end a game with something on fire, return to main menu, and start a new game, the fire will still be there(and on the menu), though it doesn't seem to damage anything.

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HighlandGaming
HighlandGaming

Hi!

Yup now that all the features are "in" a Tutorial Level is the No1 priority!

Regarding the fire effects, we've replicated this internally - basically the fire itself is gone, but the particle system remains. We've resolved this in the latest build. Thanks for letting us know!

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FlyingShisno
FlyingShisno

No problem! Once I figured it out, it was great fun. Looking forward to the next build!

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