Go anywhere and do anything in this upcoming wide open sandbox space combat and trading game.
It has been a while. Once again, we aren't dead! Outlier has continued to develop in silence on GitHub most likely well below your radar. I'm excited...
alpha 3.3 released
Those of you who've played Outlier know that there are some things about the universe that are pretty predictable, specifically star textures and the...
a more varied cosmos
Outlier has an exciting future coming up. It's not only being voted on in Steam Greenlight, it's also now under a new, even more open, license! These...
steam greenlight and the mit license
Alpha 3 covers a lot of ground. There have been fundamental gameplay changes, new features, bug fixes, and performance improvements. This is the most...
alpha 3 released
Deployment days are always fun, waiting for huge files to upload and videos to render, painstakingly finding good screenshots and dealing with unexpected...
alpha 2 released
With Alpha 1 in the wild, I can sleep a little easier. But not that much easier, because there is tons of work to be done before Alpha 2 is fit for release...
towards alpha 2
You've waited very patiently, and it's about to pay off. I am pleased to announce that the Alpha 1 release of Outlier: Open Skies is available for you...
alpha 1 released
This is the first update I've posted about this project in 2 months, and some may have thought that it had been abandoned. Nonsense! This project has...
significant progress made
Last time, I told you I was getting hard at work on getting the combat code from High Albedo into Outlier. This time, I'm here to say I did it! And that...
weapons free
In the previous news article I told you all about how I've been porting stuff from High Albedo, now I want to show some of it in action. Specifically...
thruster effects and autopilot docking
When developing High Albedo, I wanted to incorporate ideas from the X Series about property management. Those games were a huge inspiration to me, the...
property management and physics
I've always been fascinated by procedural content, the idea of just generating a world based on rules. However, procedural content has a way of making...
procedural planets
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