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Go anywhere and do anything in this upcoming wide open sandbox space combat and trading game.

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Alpha 3.3 Released

Alpha 3.3 Released

News 1 comment

It has been a while. Once again, we aren't dead! Outlier has continued to develop in silence on GitHub most likely well below your radar. I'm excited...

A More Varied Cosmos

A More Varied Cosmos

News

Those of you who've played Outlier know that there are some things about the universe that are pretty predictable, specifically star textures and the...

Steam Greenlight And The MIT License

Steam Greenlight And The MIT License

News

Outlier has an exciting future coming up. It's not only being voted on in Steam Greenlight, it's also now under a new, even more open, license! These...

Alpha 3 Released

Alpha 3 Released

News 3 comments

Alpha 3 covers a lot of ground. There have been fundamental gameplay changes, new features, bug fixes, and performance improvements. This is the most...

Alpha 2 Released

Alpha 2 Released

News 2 comments

Deployment days are always fun, waiting for huge files to upload and videos to render, painstakingly finding good screenshots and dealing with unexpected...

Towards Alpha 2

Towards Alpha 2

News

With Alpha 1 in the wild, I can sleep a little easier. But not that much easier, because there is tons of work to be done before Alpha 2 is fit for release...

Mod and Indie News Recap

Mod and Indie News Recap

Feature 1 comment

We check out the some of latest modDB and indieDB headlines plus your weekly dose of Monday Night Indie.

Alpha 1 Released

Alpha 1 Released

News 3 comments

You've waited very patiently, and it's about to pay off. I am pleased to announce that the Alpha 1 release of Outlier: Open Skies is available for you...

Significant Progress Made

Significant Progress Made

News

This is the first update I've posted about this project in 2 months, and some may have thought that it had been abandoned. Nonsense! This project has...

Weapons Free

Weapons Free

News 1 comment

Last time, I told you I was getting hard at work on getting the combat code from High Albedo into Outlier. This time, I'm here to say I did it! And that...

Thruster Effects and Autopilot Docking

Thruster Effects and Autopilot Docking

News 2 comments

In the previous news article I told you all about how I've been porting stuff from High Albedo, now I want to show some of it in action. Specifically...

Property Management and Physics

Property Management and Physics

News

When developing High Albedo, I wanted to incorporate ideas from the X Series about property management. Those games were a huge inspiration to me, the...

Procedural Planets

Procedural Planets

News

I've always been fascinated by procedural content, the idea of just generating a world based on rules. However, procedural content has a way of making...