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Outland 17: Void of Liberty is a tactical RPG based around the concept of the revolutionary war. You and your fellow colonists are building stations outside of the Earth’s orbit in the hopes of working off your debt to corporate companies. Working conditions and violence lead you to rise up with your fellow men to throw off the shackles of oppression.

G. Martin Wallace, citizen of the People’s Republic of Earth, hears rumors of civil unrest in the colonies. Despite the official reports, Martin Wallace is compelled to validate these rumors for himself. You start with Martin Wallace landing on Outland 3 seeking out the truth. You help choose the direction of your revolution by gathering the people to organize a more effective force that can match the military force present on Outland 3. Every new member to the team unlocks new missions, new insights, and possibly a new path to win the Revolution.

Core features include:

  • Open Ended Character Progression - How you play determines the new skills that go into your squad's Kits. Whether you spend time sniping from a distance or brawling in the middle of the fray will change the abilities that are offered when they level up. Build a team specifically customized to your playstyle!
  • Accessible Gameplay That's A Challenge For Everyone - Implementing a linear tile system, you won't need grids to tell you who to shoot. Advance or retreat your squad along these tiles during missions and select different paths to take them to their goal or explore different areas.
  • Complete Squad Customization - Customize your squad members to fit ANY role that you need, using ANY weapon available. Modify their weapons to alter stats or boost damage. Change their ammo type for different affects and strategy!
  • Impactful Choices That Influence The Story - Choose whether to free your fellow man or reign as the new tyrannical leader.
  • Availability For PC and Mac, and later Android and iOS
  • High Replayability Through Alternative Play Modes

Outland 17: Void of Liberty is designed to be accessible for casual gamers but enjoyable for the hardcore community. With an enticing story and the ability to engage in combat the way you want to play, there's something to offer for all in the universe of Outland 17. We'll soon be releasing more details and information so make sure to sign up for our newsletter to get the latest updates and game info.

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Development on hold

News

Hello Everyone,

I know it's been a long time. We really appreciate your support for our game Outland 17. It's been an incredible passion project. One of the challenges of a game of this size is getting the resources and the attention needed to finish and market it. Unfortunately aren't able to do a full release at this time.

Thinking long and hard we decided that we want to release smaller games as a way make money, build a fan base, and grow our development libraries. We would very much appreciate your support by hoping over to our other page and following our progress.

DuckDodgeLogo

Duck N' Dodge is a paper craft runner inspired by classic Atari games and modern endless runners. Race to the end while avoiding bullets, blades, and bad guys. With Challenge mode see how fast you can beat the weekly challenge levels. But don't move to hastily, you only have 3 lives.

It's well in development and we just added a level designer to it so that people can make and play their own levels. Give it a shot, we think you'll have a lot of fun with it. Soon we will be officially announcing the ability to submit your own levels to be included in future builds.

image01 2

Download it here and please make sure to follow the page.

Outland 17: Kickstarter Survey

Outland 17: Kickstarter Survey

News

We share the results of our Kickstarter Survey and what it means for the future of development.

What Kickstarter Taught Me About Game Development: Mid Campaign postmortem

What Kickstarter Taught Me About Game Development: Mid Campaign postmortem

News 4 comments

Going through crowdfunding has taught me a lot about how to avoid project creep, better manage game development scheduling, and effectively incorporate...

3D Development With Our Resident Marine

3D Development With Our Resident Marine

News 2 comments

Our developer, Yves “SSgt” Domingo, shares some of his development techniques with our 3D assets, including environments and objects.

25% Milestone: A Track From DS Wallace!

25% Milestone: A Track From DS Wallace!

News

Our composer shares a new track for Outland 17 and goes into his process on how he matches the atmosphere for the game by mashing up electro house and...

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Outland 17: Void of Liberty (Mac)

Outland 17: Void of Liberty (Mac)

Demo

4/18/2015 Build - Earth's population has swelled, leading to a strain on her resources and a wider gap between the wealthy and the impoverished. Stations...

Outland 17: Void of Liberty (Windows)

Outland 17: Void of Liberty (Windows)

Demo

4/18/2015 Build - Earth's population has swelled, leading to a strain on her resources and a wider gap between the wealthy and the impoverished. Stations...

Post comment Comments  (0 - 10 of 22)
doubledee
doubledee - - 3 comments

Any updates? Is the game still in development?

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GrenadeTree Creator
GrenadeTree - - 29 comments

Right now we have decided to pause development until we can raise more resources grow a larger following. Meanwhile we have made a smaller which we plan on releasing on PC and mobile. We would be grateful for your support. Follow our new page - Indiedb.com

Reply Good karma+1 vote
Clonkex
Clonkex - - 9 comments

Outland's what? Outland's WHAT??

(Features page, "Outlands" has an apostrophe - I'll never understand why people insist on putting apostrophes where they don't make sense...)

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GrenadeTree Creator
GrenadeTree - - 29 comments

I think you are confusing us with another game.

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Clonkex
Clonkex - - 9 comments

(Now that I'm actually logged in...) No, no I'm not. I just checked. The problem is still there.

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GrenadeTree Creator
GrenadeTree - - 29 comments

Fixed it, thanks for pointing that out!

Reply Good karma+1 vote
Guest
Guest - - 688,627 comments

This comment is currently awaiting admin approval, join now to view.

AltostratusPilots
AltostratusPilots - - 6 comments

Cool design and concept! I will track this game! =)

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GrenadeTree Creator
GrenadeTree - - 29 comments

Glad you like it!

Reply Good karma+1 vote
Quade81
Quade81 - - 29 comments

I have been excited for Outland 17 ever since I heard about. It was probably the game I was most looking forward to. I love turn-based strategy games and RPGs. X-COM:EU is probably my favorite game of all time. That said, after playing the demo, I didn't really enjoy it and it's only because of the linear tile system. I know it's still early in development, so I'll be happy to give it another shot in the future, but I'm worried because it seems like that feature won't be changing. Maybe adding more cover could help, but as it is the gameplay feels 1-dimensional and like I have very little control over my characters movement.

I hate to say it, but it seems like the effort to make the game quicker and more accessible could really keep the fans of the genre away.

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GrenadeTree Creator
GrenadeTree - - 29 comments

Hi Quade81,

Thank you for following our game. We've been in development for a while now so it's great hearing feedback from the fans.

I hear you about how changing the formula around and how it can keep fans of the genre away from our game. I think your right. When we call the game a Tactical RPG, people have a certain expectation of how it should play. Kinda how I love Street Fighter and when someone told me that Smash Bros was like Street Fighter with Nintendo charcters I got really excited. But then I was turned off when I first played it because it didn't measure up to how I thought a fighting game should play.

We really want to try something that was a bit more experientmental. We didn't just want to make an XCom clone with great customization, which means that we have to take some riskes.

The core expectation of fans of of TPRGs is that movement is core to strategy. In our game we wanted to shift the focus away from positioning and over to the characaters themsevles. Since our game isn't class based, you learn by doing. Every shot or ability use gives your character experience thus molding them. And since there are only so many moves on a mission, every click and choice matters. Your team can grow in drastic ways that can really change how to approach missions. For people willing to give that mechanic a go, I think they will really appreciate what our game is trying to do.

I hope you will continue to follow and support us as the game grows and improves. We may just suprise you.

Regards,

-JC

Reply Good karma+1 vote
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