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The Oubliette Engine is designed to be a 'crawl' based 3D game. A-kin to Legends of Grimrock and Dungeon Master. It's main difference is how it is provided. Using the latest in WebGL components combined with websockets to provide a multiplayer / persistence element.

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Description

This is the second concept alpha 0.1.2

It illustrates imported 3D objects being used as assets and a more complex geometric shapes used on the walls. The materials need to be updated and I cannot find a decent way to edit the DAE files exported from sketch up, so I may have to write my own parser.

Currently I am doing them by hand in the XML file itself.

(The little computer is the A1000 by the way)

I will try and add a video every time I do something new to the engine.