Organ Harvester is an idle, incremental game. This game deviates from the usual themes, aiming more towards a grotesque and haunting atmosphere than the usual fun and quirky cookie clicker-esque motifs. Organ Harvester uses real images in place of sprites to further achieve the ambient horror we are aiming for.
Several new upgrades have been added, more in the exponential growth range than the first few minutes of the game. All that's left now is too finish the upgrades, tweak the costs and upgrade modifiers and too add the last of the sounds to the game. Potentially I am going to redesign the 'Harvest' button, but i have not yet decided on what it should look like. I also am thinking about adding an organ rain effect, like the downpour of cookies that appear in Cookie Clicker during intensive clicking.
Update information and information on what has already been implemented.
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