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Platform - Windows, Linux, Mac OS Genre - third-person shooter in the setting of the Second World War and the style of Low Poly-isometric Gameplay - the game will be divided into companies, each company has its own set of missions. Companies will be divided by years of war. The player will be able to take part in various events of the Second World War.

Post news Report RSS Developer Diary # 3

Good day to all. In this part we will tell about our developments and plans for the next patches.

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1) While the creation of models for the first operation is underway, we decided to develop a special mission, where we will show some of our capabilities.

Test map at the moment

Place from a special test mission

The finished part of the test mission

2) In the near future, a new demo version of the project will be released. It will include a special list of missions.

3) As we reported earlier, the shooting system has been completely redesigned. Now the bullet is a physical object. We can add ballistics at any time, although at the moment it is completely unnecessary, it will probably appear in the guns, but this is not certain :)

4) The system for calculating the reduced armor of the equipment was added, now the logic of tank battles has appeared, and not just shooting at any point until the enemy has run out of HP.

The angle of the meeting of the projectile with armor and reduced armor.

5) We began work on a new mission system. Part of it, namely the new compass, you could see in previous posts. The system will become more flexible and easy to set up, also intuitive for the player, which is equally important.

Compas System

6) We changed the system of sights in the game. If before, the sight was in fact one, but now for various classes of weapons and equipment there is a sight.
In addition, we have added reload animation for all guns.

Some screenshots of new models

Autoblinda 41

Universal Carrier

Hope you enjoyed this article. Thanks for attention.

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