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Orbis Infinitas will be a procedural generated roleplaying game, where everything will be generated based on a given seed at the game start. This includes the world itself, cities and towns, dungeons and forests, empires and politics, characters and monsters, but also the whole story, background and quest system. Everything will be generated on the fly and a player can be part of a world that seems to have no borders. You can walk and walk into one direction and maybe you will never find the end of the world.

Villages are getting better (view original)

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Description

Another day gone and village buildungs are a looking better and better. Also the collision map is now auto-generated. Next step are ways between the single buildings…