Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.
There is still a lot to do, but most of the basics are working.
Awesomeness and instant win. A great step forward.
I can definitely see some lingering bugs here and there, other than that this looks amazing.
I can't wait to re download the client after this goes stable.
I like what I see.
Just wondering, but will there also be some addons to the game, such as buildable Orca Transports, reduced accuracy for infantry in spotlights and the unused flamethrower infantry(the WEEDGUY sprite)?
Probably not in the Vanilla TS mod, but it will be super-easy to incorporate those into a mod.
That poor Nod getting bullied @ 5:35
I see some things that can be described as 'odd' or 'bugs' (being the TS fan as I am), but the progress shown here is impressive. Keep up the great work guys :)