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Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Post news Report RSS Playtest 20190302

Another, hopefully final, test build on the road towards the next release.

Posted by on

We are today pushing a new build that addresses a number of issues discovered in playtest-20190209.

The changes in playtest-20190302 are:

  • Fixed target cursor issues with buildings under the fog
  • Fixed inconsistent “Unit Ready” audio notifications
  • Fixed harvesters moving to empty resource fields when unloading
  • Fixed turrets “twitching” when targeting enemies at their maximum range
  • Fixed a collection of map and mission issues in Red Alert
  • Implemented community-driven balance changes for Red Alert

We expect this to be our final release candidate, which will be repackaged as a new release before the end of March if no further regressions are found.

Head on over to our download page to grab the new playtest, and prepare for battle!

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