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OOK, Once I Owned a Kestrel, is now being revamped. Previously, it was to be released solely on iPhone and iPad. Now, iPhone, iPad, and other mobile devices are dropped and it will be primarily a desktop project. Welcome to the new OOK. Enjoy.

Report RSS Emergence of OOK

Today I'd like to introduce everyone to this third OOK Gameplay Video. I have help off on posting until this video because I wanted to show off a bunch of features at once. The game's code is progressing pretty fast and I am sure I will have a playable demo in the next couple of weeks.

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Today I'd like to introduce everyone to this third OOK Gameplay Video. I have help off on posting until this video because I wanted to show off a bunch of features at once. The game's code is progressing pretty fast and I am sure I will have a playable demo in the next couple of weeks.

Quick overview of the features in the below video:
- Startup splash screen
- Main menu + working menu buttons
- Flying based on real forces and masses
- Spread/contract 2-finger zooming in and out
- Interactive HUD with iphone keyboard-like behavior
- Clickable Radar, Map, and Info buttons
- Interactive map + 2-finger dragging and one-finger system selection
- Automatically charging Shield/Armor/Battery/Capacitor bars

Under the hood - All loadable data will be contained within Property List files (including save games), which makes it super easy for me to add and import data with a custom function called 'Plist(char *name);'



What is to come?

By monday or tuesday I am hoping to have quite a few new features done. Right now I have support for spawn points, which are where AI, stations, etc will be located. I need to continue by making my AI objects and then have them spawn according to certain parameters that are given to each system. Once dynamic spawning is complete, I will build the radar. The radar will simply display x map units of ships condensed into approx. 150x150px onscreen. It should be relatively easy.

Stay tuned,
Ryan

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mechwarrior24
mechwarrior24 - - 814 comments

This looks good. Unfourtuantly, i have never heard of EV. Is this a game with intergalactic trading and interactions with other species with a freedom of gameplay, or have i got it all wrong?

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teh1ghool Author
teh1ghool - - 45 comments

That is correct. There is also a pretty big storyline in the works. My plans for storyline consists of many smaller story lines that end up contributing in some way to the greater purpose. A good demonstration of this way of going about things is demonstrated excellently in any of the Stargate series. While most episodes contribute to a season's main goal, they have their own sub plots.

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mechwarrior24
mechwarrior24 - - 814 comments

Awsome yet another game to look forward to!

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