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Set logic aside to play the game where losing is actually winning and your character may be the dumbest person to ever live!

After waking from a terrifying dream of your own untimely death, you attempt to make your way to the Finnigan Brothers' Fun Park for its last day then back home again in this all new text-adventure from CoaguCo Industries. You must survive 10 pages of ridiculous deaths and traps spanning over 157 ways to die with no discernible way to navigate to safety. It's like playing Russian roulette with five chambers loaded, but more frustrating.

Warning, this game is reading. Lots and lots of reading.

The Desktop and Steam Editions features:

  • All-new Choose Mode so you can decide your fate instead of the computer
  • 16 new deaths not in the stand-alone desktop version, nor the Android or web versions
  • Two holidays modes: Halloween and X-Mas; active on their respective holidays
  • New game feature: the Saboteur
  • A bunch of new achievements
  • Of course, all your stats are backed up on the Steam servers (and CoaguCo's if you have an account)

Now With Choose Mode

The new Choose Mode feature allows the player to pick their fate before each page instead of the computer doing it for you. This must be toggled in the Options section of the game before it is active. Using the Choose Mode feature will give you a prompt before each page asking you to input a number which will correspond with your death or success, then it will show you the result.


The web-based version of the game has been rebuilt from the ground up for PC (Windows and Linux) so you can repeatedly die across multiple platforms, if needs be. It features various graphical upgrades and sounds, as well as music from Azucar. Much like the Android and web versions, various statistics are logged and displayed to show progress from the different platforms and should allow for cross-platform progression.

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Hey there. We are here to let you know about two pieces of information, one sort of relevant to Steam users and the other is not at all.

First, we are purging all legacy API functions from our codebase. We are re-organizing stuff, trimming fat, and making improvements on our API and decided to cut out all the legacy stuff. What does this mean for Steam users? Well, if you are using one of the old versions of One Way To Die it will stop functioning correctly very soon. Most likely you can still play it fine but a lot of the stats and leaderboard stuff will stop working. Other than that, we are improving stuff under the hood with the API and should notice nothing.

The desktop edition, for those of you who don't play on Steam, will be getting a big ass update soon. The change log is pretty much includes everything that happened when we split development on the two and brings the desktop version up to date. Since that is not Steam related, it is the only mention we'll make here.

One Way To Die - Version 3.1.3 Hotfix

One Way To Die - Version 3.1.3 Hotfix


This is a small patch to the 3.1.2 version to fix some issues with Choose Mode.

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One Way To Die: Mac

One Way To Die: Mac

Full Version

The installer for the free and full version of One Way To Die for Mac!

One Way To Die : Linux

One Way To Die : Linux

Full Version

The free and full version of One Way To Die for Linux 64-bit!

One Way To Die: Windows 64-Bit

One Way To Die: Windows 64-Bit

Full Version

The installer for the free and full version of One Way To Die for Windows 64-Bit!

One Way To Die: Windows 32-Bit

One Way To Die: Windows 32-Bit

Full Version

The full and free version of One Way To Die for Windows 32-bit... installer.

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One Way To Die
Windows, Mac, Linux
Developer & Publisher
CoaguCo Industries
Godot Engine
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Release date
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Latest tweets from @coaguco

For those of you making games with Python, I have started working on SteamworksPy again! Updated the experimental b… T.co

Oct 14 2019

Been quietly working on many, many things but this fall I'll finally get to deliver the One Way To Die redux and Ha… T.co

Oct 4 2019

Quick note that Linux pre-compiles for 3.1.1, both full and minimal modules, are now up! However, my Ubuntu 19.04 h… T.co

Sep 27 2019

Late-night update before I sleep: the lobby / P2P networking tutorial has been updated with invite and more game jo… T.co

Sep 9 2019

Accidentally uploaded 2.1.5 pre-compiles instead of 2.1.6 ones. All fixed though! Also updated the Godot 2.x repo… T.co

Sep 8 2019

Hey-o! The lobby / P2P networking tutorial is up in the repo's documentation page! There are also new updates for a… T.co

Sep 3 2019

Just pushed the first-draft of lobby / P2P code to the Example branch! Nothing but GodotSteam and GDScript is used.… T.co

Sep 2 2019

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