Imagine Legend Of Zelda and The Binding Of Isaac had a baby. Once Upon A Myth is a roguelike dungeon crawler with procedural dungeon generation and a unique story! In the dungeons you will face countless monsters and bosses and traps. Fear not, though!! Traders will be willing to trade their merchandise for gold or even if you can't afford it, search the rooms to find the chests that hold many artifacts to help your journey!
Here are a few examples of the map generation
A 30 block dungeon
A 100 block dungeon
A 300 block dungeon
Aside from that I've worked on the top down animation blending system. The character's animation changes gradually depending on where he looks. (The character always looks at the mouse cursor)
And last but not least, Dynamic Equipping! Depending on the weapon type (in this case we have the sword as the main weapon) the character equips it in his right hand!
On the other hand (no pun intended), when the sword is set as an equipment, the character equips it in his left hand.
At the moment I don't know if I will implement dual wielding combat in the game... Currently, you can only fight with the main weapon and hand something like a Tome or Crossbow in the offhand which you can use.
Thank you for your attention.
In this update I present you the new dungeon room and the almighty-uber-crappy wooden sword, with textures! Also, feel free to listen the Dungeon theme...
Hello everyone! This is the first piece of news about "Once Upon A Myth" so I believe an introduction is in order.
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