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Offworld:Fall of Mars is a near future Vehicle based shooter that thrusts the player into the role of a colonist struggling to survive abandonment on Mars after the failure of terra-forming efforts causes the Martian colonial government to collapse into civil war. Utilize customizable Martian “flitter” vehicle technology to command vehicles from high speed single pilot light combat flitters to powerful multi player controlled weapons flitters. All with customizeable weapons systems and combat accessories. Explore the vast geology of expansive Martian terrains and use it to outwit and defeat the opposition. Vast cavernous valleys, meteor pocked shattered plains and colonial settlements set within them become the battlegrounds. Control territory and harvest the resources they provide to further extend your control. We invite you to participate in the introduction phase of our project leading up to our free Demo release of "Offworld:Junk"

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Quick introduction to our project and a big hello from me. In the next couple of days I will be rolling out some screen shots from our demo level. I have posted up our primary vehicle images with a progressive focus on how the ship came to be. feedback and comments welcome!

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Hey. Just a quick hello to everyone.

In the next 2 weeks or so I want to get all of our content up here and start producing some high quality images for your viewing pleasure.

Here is a quick and dirty feature list.

Features wrote:

- 8 vs 8 vehicle based team combat: Player used customized "flitters" to form teams of salvagers fighting others teams both inside and outside the ruined remians of the martian landscape.

- Customized vehicle loadouts and a variety of vehicle classes and designs give players the ability to customize their armies. Earn salvage credits, gain weapons, custom ammo and systems upgrades.

- "Offworld" spawning system will eliminate spawn camping and create a more balanced and fluid spawn dynamic

- Large martian terrains with as much sub surface play areas as above the ground. tactics will shift to fit environments and teamwork will be the primary avenue of success.

- Interactive features of the environment will allow players to dock their "flitters" to additional structures and gain control of thing like manned flak turrets, security systems, cranes / conveyer belts, slavage rigs, repair rigs and possibly more!


And in a blast from the past I dug up some old images and videos of the first Offworld: Fall of Mars from the bf2 engine.

ENJOY!

Our 2 manned Tempest Flitter with rocket pods. MGs and second player gattling cannon.. never was too accurate in bf2 engine..but tons of fun!

One of our original levels. Based on a large extinct volcanoe crater. I'll be recreating some of these envirnments for the new project.

Ioina Chaos; a very choatic shattered landscape. was great fun for hiding and divebombing ussuspecting ground vehicles.

Thanks for your time guys. Keep in touch!

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Jok3r098
Jok3r098 - - 236 comments

reminds me of red faction.

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redowner
redowner - - 64 comments

Looks Awesome Keep Up The Work!

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BFG_Punkbuster
BFG_Punkbuster - - 51 comments

Just a quick question: the content of the old website (incl. the forums) is lost?

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