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Office Management 101 is a satirical office life simulation tycoon game set in a fictional capitalistic dystopia. Step over competitors, drive your staff to the limit and milk your customers for every penny in the pursuit of spiraling success!

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Yesterday the highly popular Paper, Rock, Shotgun featured Office Management 101 in their DevLog Watch column.

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Ahoy matey!

Yesterday the highly popular Paper, Rock, Shotgun featured Office Management 101 in their DevLog Watch column alongside the awesome upcoming games that are Curious Expedition and Lift. I can't even begin to describe how overwhelmed I was by the fact, so I owe a humble bow and a big big thank you to Graham Smith, who took his time to check out my development progress.


He does fairly point out though, that I haven't been updating and detailing the whole process too much so far. It's true that one of the reasons is that my time has been limited, but to be fair, the fact that I didn't even think anyone would care for the little details of the grind that is writing code for a game, is just as much to blame. Live and learn, huh?

Hoping to learn from my shortcomings, I'll try to improve that aspect and write a bit more from now and make sure to give insight under the hood of the game as well, starting with how I implemented saving and loading system in the game (which is more or less finished now). I'll have a feature written up about it shortly, so if you're interested, be on the lookout.

What else? Since saving and loading needed a menu, I quickly threw together a title screen, but after thinking about it for a bit, I decided that the style didn't really match the rest of the game, being too dark themed and depressing. Of course, routine office work can feel like that sometimes and I'm even hoping the player will sometimes feel guilt over his decisions watching the employees suffer while he's struggling to keep everything afloat, but I felt the title screen still portrayed a different kind of an atmosphere than I'm going for. So I scrapped the whole thing altogether and started over. I do hate to waste any work, I'm just one guy after all with limited resources, but I also realize I can't hit the target with every shot. Since then I have been trying several very different approaches to the title screen and I'm finally actually progressing with one of them.

I do feel it's a little bit too early to demonstrate the new one at this point, but to give some insight to the process, I'll still show the old ones that I discarded:


Also we now have a mailing list you can subscribe to to get updates about Office Management 101! Head over to our contact page and submit your e-mail address if you want to get the latest news sent straight to your inbox.

As always, any questions, suggestions, critique or plain words of encouragement are highly welcome and much appreciated! Feel free to get at me via twitter, send me an email (riho@tulevik.eu) or leave a comment here.


@tulevik.EU | officemanagement101.com | DevLog on TIGForums

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