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Choose your side in this multiplayer stealth game between the high powered Guards and the fast and elusive Thieves using your wits to outsmart the enemies or just make your way to the goal using bullets. It's a game with simple rules, emergent gameplay and very high replayability. You'll love it :D

Report RSS OGAT - Update r.81.5 - Classes/Loadouts Rebalance, Maps Remake, In-Game Map, Improved Exp gain and M

OGAT - Update r.81.5 - Classes/Loadouts Rebalance, Maps Remake, In-Game Map, Improved Exp gain and MORE!

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Of Guards and Thieves - Update r.81.5

Classes/Loadouts Rebalance, Maps Remake, In-Game Map, Improved Exp gain and MORE!

Hi guys,
Update r.81.5 is now available with tons of changes!

OGAT r.81.5 changelog

  • Classes/Loadouts Rebalance (*check above for details)
  • Military Camp map Remake and Rebalance (*check BELOW! for details)
  • Cemetery map Remake and Rebalance (*check BELOW! for details)
  • Policed Department map improvements (*check BELOW! for details)
  • Mansion map improvements (*check BELOW! for details)
  • Rebalance EXP gain System - Total Exp gain increased by 150% (x 2.5)
  • Rewritten Respawn/Death system
  • New Destructible Cover for Yellow/Green Passages (40 HP)
  • Improved Map Loading Screen (custom map by Gamemodes with details)
  • In-Game Map with gamemodes objectives and player position (opens with "M")
  • gTDM/gCTF support for standard official map (Mansion, Office, Police Dep, Cemetery, Military Camp)
  • New look and graphics for Thieves GaT Escape points.
  • FIX: Damage on Respawn with Area Damage gadget fixed
  • FIX: Weird body effect on death/respawn transition
  • FIX: Occasional explosion damage during "death phase" does not happen anymore
  • FIX: Wrong flag respawn counter when pickup after teamates death (CTF modes)
  • FIX: Improved Flashlight collision detection
  • FIX: Occasionally broken Objective Text showing information about the other team
  • FIX: Voting system, server does not stop anymore with 0 votes.
  • FIX: 0 Exp and k/d wrong count on result screen fixed.
  • Improved Particles Performance
  • Improved Sound System for Melee Weapons
  • New Sounds for Scout Baton
  • New Sounds for Guardian Baton
  • New Sounds for Cobra Tactical Knife
  • New Sounds for Crowbar
  • New Sounds for Medic Syringe
  • New Sounds for Plastic Knife
  • New Sounds for Zombie Melee Attacks

Classes/Loadouts Rebalance
Classes rebalance aims to rebalance the game mechanics by giving more importance to the less used classes.
In this particular case we're going to buff Scout and Carrier for Guards and Cobra, Saboteur and Medic for Thieves faction.
Both classes statistics and loadouts stats have been changed in order to achieve this goal, details in the list below.
OGAT r.81.5 Classes/Loadouts Rebalance Details

  • Scout: HP changed 68 -> 72
  • Scout: Zlock 18 replaced by WK usp
  • Scout: Fluorescent Glue duration increased 12.5 -> 15.5
  • Scout: Fluorescent Glue slowdown power increased 0.5 -> 0.6
  • Scout: Fluorescent Glue Radius increased 0.6 -> 0.7
  • Scout: Light Baton Damage increased 34 -> 36
  • Scout: NP5 damage changed to 20 (was 18)
  • Flare: Light Range increased 3.5 -> 4
  • Carrier: HP changed 74 -> 76
  • Saboteur: HP changed 70 -> 72
  • Molotov: Duration changed 8.5 -> 11
  • Incendiary Grenade: Duration changed 12.5 -> 15
  • Cobra HP changed 48 -> 54
  • Cobra: Glue Bottle ammo count increased 2 -> 3
  • Cobra: Glue Bottle duration increased 12.5 -> 14.5
  • Cobra: Glue Bottle slowdown power increased 0.4 -> 0.5
  • Cobra: Glue Bottle Radius increased 0.6 -> 0.7
  • Medic (Thieves): HP changed 60 -> 62
  • Wooden Barricades HP changed to 70 (was 100)

In-Game maps and Improved Loading Screen

Improved Loading Screen
Loading Map Screen now provides more helpful details by showing the goals of the game that's going to play.

In-Game map with local player position
Map image is also available during the game, to display it just press the M button on your keyboard.

New Destructible Cover for Yellow/Green Passages (40 HP)

By now almost all the passages (Yellow/Green) are closed with destructible metal covers.
To pass through you must first destroy them, keep in mind that their presence can 'be both an advantage or a disadvantage.

Maps Remake, Rebalance and Changes

The most used maps are only "Office" and "Mansion", there are reasons behind that and we want to address this problem.
Maps Like "Cemetery" and "Military camp" in particular have some balancing problems, like too much darkness on the main points of interest giving a huge advantage to the thieves and not well-balanced objectives placement.
We've improved the situation by changing maps Layouts, Lighting, objectives placement, Spawn zones and more.

MAP Rebalance and Changes: Military Camp

  • Redone Thieves spawn zone
  • One new entrance for Guards left Spawn zone
  • New Zone added: Cars Depot
  • New Zone added: Guard Spot
  • Support for gTDM/gCTF
  • Mayor layout and lighting changes
  • Yellow/Green Vent covers
  • Little changes in GaT Thieves escape zones
  • New rocks appearance
  • New Terrain, Grass and Roads aspect
  • Improved Water



MAP Rebalance and Changes: Cemetery

  • Redone Thieves spawn zone
  • Redone Guards spawn zone and position
  • Rebalance in GAT objectives placement
  • Rebalance in DE objectives placement
  • Support for gTDM/gCTF
  • Important layout and lighting changes
  • Yellow/Green Vent covers
  • Changed VIP escape zone
  • Changed GaT Thieves escape zones
  • New rocks appearance
  • New Terrain, Grass and Roads aspect



MAP Rebalance and Changes: Police Department

  • Redone Thieves spawn zone
  • Support for gTDM/gCTF
  • Important layout and lighting changes
  • Yellow/Green Vent covers
  • New Vents passages near Green Beret offices.
  • Changed VIP escape zone
  • Changed GaT Thieves escape zones
  • New rocks appearance



MAP Rebalance and Changes: Mansion

  • Redone Thieves spawn zone
  • Improved Right Road zone
  • Support for gTDM/gCTF
  • Yellow/Green Vent covers
  • Changed VIP escape zone
  • New rocks appearance



MAP Rebalance and Changes: Office

  • Support for gTDM/gCTF
  • Yellow/Green Vent covers
  • Wooden Barricades (in testing)

For any questions feel free to contact us on our official Discord Server or Community Forum.


DISCORD Official Server
Discord

Official Discord server is now available!
If you want to invite other players please use this link Discord.gg
*Discord is available as Browser application and Standalone client for Win/Mac/Linux iOS and Android.
Check here to download the client - Discordapp.com

Official Community Forum Subvertgames.com

Development roadmap board on Trello


OGAT Development roadmap is now available on Trello board.

HERE THE BOARD → Trello.com

Other helpful links:
Here the updates/changelog list: "Previous updates/changelog list"
Here the updates full articles list: "Full Updates Articles List"
Here the Actual game content list,
- "Actual game content list (Steam Forum)"
- "Actual game content list (Community Forum)"

OGAT

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