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Choose your side in this multiplayer stealth game between the high powered Guards and the fast and elusive Thieves using your wits to outsmart the enemies or just make your way to the goal using bullets. It's a game with simple rules, emergent gameplay and very high replayability. You'll love it :D

Report RSS Of Guards And Thieves - Update 57.0

This time we introduced experience points and levels for all user profiles. This feature will be used to unlock various classes, weapons and gadgets in a near future but since for now it's just in testing phase we capped the maximum level to 5. We will gradually rise the level cap in the following updates.

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Experience points and levels

This time we introduced experience points and levels for all user profiles. This feature will be used to unlock various classes, weapons and gadgets in a near future but since for now it's just in testing phase we capped the maximum level to 5. We will gradually rise the level cap in the following updates. At the moment the experience points you receive at the end of a match will be 150XP for victories and 80XP for defeat. This amount will vary a lot in the future based on how well you performed in the match and depending on how "balanced" a match really is.


Bigger window support

WIth the exception of the webplayer, we're working on making the game user interface better on bigger screens. Our plan is to support 1280x720 as the minimum playable resolution and I'm pretty sure is a "safe" resolution nowadays. We started with some changes in the server list and lobby window where the graphical elements are now less cramped and allow us to put some extra informations.

Bug fix: server freeze when a new player enter the match right before the start

We made some changes to prevent the unresponsive server stuck on "Waiting for other players..." message. This bug fix also solves various others bugs like "players in the wrong team" (guards that can steal) and "invisible players" :-D

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