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Obelisk Arena marks the return of the classic arena shooter games on Windows. Currently in active development by New Reality Studios. Obelisk Arena brings a whole range of unique characters, an arsenal of 9 different and devastating science fiction weapons, A range of special pickups that can make you stronger or invisible to your opponents and a diverse range of beautiful and gritty arenas to blow your enemies to pieces in. You will be able to select your character and jump straight into the action against super intelligent AI combatants or challenge other blood thirsty gamers in a massive 32 player killing fest. Obelisk Arena will bring the ultimate gladiator bloodsport into the future. Will you become the champion and have your face recognized as the deadliest warrior in the known galaxy, or will you fall back into the ruined society you clawed your way out of in hopes to become the legends like Titan and Zen?

Post news Report RSS Sniper Rifle, Modelling process and Animation

Take a look at how our weapons get modelled and see what we have do to create this new generation Multiplayer shooter.

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In this news, we will be showing 2 videos, one will be showing the beginning of modelling what would become the Sniper Rifle of Obelisk Arena, we are exited to say that this game is our biggest project, there has been long hours put into what is done here, our weapons may not look as sexy and highly detailed as most games are today but Obelisk Arena is not about looks, it is about passion and gameplay, we aim to keep the graphics of Obelisk Arena down to allow all gamers to enjoy without the fear that their computers are not of high specs, and this game is to be made for Online Multiplayer action, so to end this chit chat here, here's the video of the beginning of the Sniper Rifle.

This next video will show a basic animation on the Sniper's Eject port, the movement of the cocking mechanism is running 60 frames per second and takes roughly around four seconds animation time.

All of our weapons are being made in Blender before being exported into use in the Obelisk Engine.

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