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November is a game developed over a 6 week project(5 weeks of production), in a team of 8 people. November takes place in a post-apocalyptic world, where the remnants of an old worlds civilization has taken refuge and rebuilt society. A gleaming, prosperous and over-controlled society, run by a medicinal corporation called Lachesis in association with the military. The main character is an android, manufactured for the cause of war – to secure the perimeters around the city, in order for it to expand. As she is sent out on a "decontamination"-mission, her group gets attacked by hordes of infected and she gets separated from her group and falls through the ground. In the chaos the main character comes in contact with an artefact, leading to her gaining a conscience and renders her partly human. Now the player needs to find a way back to the city, and traverse through the allured landscape of a post-apocalyptic world.

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A 17 page pitch-document written for a game-concept we developed in a 6 week school-project. • November is a third-person strategic action game. It is a story driven game with a linear plot with heavy emphasis on the character, her newfound humanity and her struggle to maintain it. • The game plays like a mixture of popular Tower-Defense games and the Gears of War franchise – the player defends himself/herself by deploying different "turrets" out in the game world that attacks any oncoming enemies. ... November takes place in a post-apocalyptic world, where the remnants of an old worlds civilization has taken refuge and rebuilt society. A gleaming, prosperous and over-controlled society, run by a medicinal corporation called Lachesis in association with the military. ...

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November pitch Document
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