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What if you were given a backdoor pass to a site filled with the hottest mobile games currently climbing the charts? What if just by playing the games well enough, you were able to earn money to buy even more games? Would you jump at the chance or just let it pass? Not A Clone is a frantic exercise in quick-thinking and even quicker responding. Featuring over two dozen original and parody mini-games, you must play through them one after another, chaining your successes into the highest score possible for possible fame and prizes. Beat your friends to the top of the leaderboards! Earn Zeni to purchase more games! You have five seconds to get through each mini-game that is thrown at you by following the instructions that appear on the screen. The further you go, the harder it gets. How long will you last before your device runs out of power? Will you earn enough to unlock your next challenge? Will you know which games are being parodies and which games are not a clone?

Post news Report RSS New feature: Inverted Objectives!

After a messy game jam and the relaxing holidays, we’re back and working hard to make Not a Clonethe best mobile game about mobile games. There has been a lot of tweaks since the last update, so let’s list a couple. First and most notable is inverted objectives: in certain games, the objectives will occasionally change to something else, usually the opposite of the usual instructions.

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[Cross-posted from Omiya Games]


After a messy game jam and the relaxing holidays, we’re back and working hard to make Not a Clonethe best mobile game about mobile games. There has been a lot of tweaks since the last update, so let’s list a couple. First and most notable is inverted objectives: in certain games, the objectives will occasionally change to something else, usually the opposite of the usual instructions. For example, here’s what normally happens to Flappy Sombrero when the sombrero hits a cactus:


With inverted objectives, however, the instructions changes. Instead of flying between the cactus, the sombrero is supposed to fly into it. To make the difference more clearer, we’ve also inverted the colors of the objectives, making it easier to recognize when the objectives has changed.


We’re still in the middle of working on this new mode, so stay tuned!

Speaking of staying in tune, last update, we’ve mentioned that Challenge mode was being implemented, and that certain details may change. One significant change is that you no longer lose a life if you fail the Challenge. As a consequence of this, we’re planning on making Challenge games a lot harder.

There’s also a few updates we’ve made to the opening of the game. First, the loading screen now shows different quips each time you open the game. Second, the number of icons that appears within the first few frames of opening the game now reflects the number of games you have unlocked. For example, the first time you play the game, you have 15 icons visible on the screen:


Lastly, the start screen now has a rolling label below the start button. It changes every couple of seconds to display a new information:


Lastly, we’re going to leave with a mystery concept art our artist put together. Can you guess what it could be?

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