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Kabuto is a samurai on a journey to rescue his master and defeat his captors, and in doing so encounters diverse environments, enemies and challenges worthy of a samurai’s reputation; facing them through clever use of his oversized sword.

Report RSS Devlog 5 – Updates in Background, Level Design, User Interface and Mechanics

Hello everybody, we are the Nodachi development team, and today we are going to put you up to speed on some of our work. This week, we focused on updating the background, the new level design, the creation of the user interface and the implementation of a enemie death mechanic.

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This week our artist updated the background of the bamboo forest. Please leave a comment about his work below.

Background

background Final

Also, with the implementation of wall jumping the level design recieved some changes, so this is how it looks!

Level Design

level design

This week our team created the wireframes for the User interface, we hope you like it has mutch as we do.

Wireframes

unknown 1

Also, the artist and the game designer are creating the user interface for the game! Now we already have the general layout.

User Interface Flow Chart

flow chart

Today we are going to show you the implementacion of Kabuto attacking (without the animation) and killing an enemy.

Video: Enemies Death

playerAttack prototype

And this concludes this week article. Don’t forget to leave a comment below about your opinion.

Make sure to follow us on our social media, such as our Facebook and Twitter.Stay tuned for more news and development updates next week!

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