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Noble’s Land is a 2D Sandbox MMORPG (Multiplayer Online Role Playing Game). Live in a world of consequences. Loot or be looted with always-on PVP. Explore the world by foot, horse, train, or boat. Buy a house in a city or build your own in the wilderness. Plant, tend, and harvest fields of crops. Cook food to support local taverns,or to supply players setting out for adventure. Travel the world in search of rare fish. Grow your guild from a few friends into an army with their own castle. In Noble’s Land the players run the world.

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Divided Into Regions
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BesomeGames - - 34 comments

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Description

The newest feature to make it into Noble’s Land is the Region System. When using the World Editor you can assign sections of the world into different regions. Regions currently control three important settings: the name of the region, if it is a safe zone or not, and what music to play.

When you enter different regions the name of the area will display across the playing area. I’ve come across a lot of MMOs that do something similar, but not quite the way I’d have done it. Most of the time the name of an area will only display the first time you enter it. When it does display, it is usually pretty small. Every time I’ve pictured how this would work I pictured the text being very large and dominant. I want the world itself to be a major character in the game and I want players to learn about it as they play. By having the text large and dominant I feel people will not only be more likely to read it, but also remember it.

Having the music change as you walk around the world is very welcome. Although my resources are limited I’m trying to match songs to areas they best fit. Cities will have more uplifting songs while places like caves and forest will be much more somber. I’m so grateful for people like Kevin MacLeod who has hundreds, if not thousands, of royalty free music available on his site. One day I’d love for Noble’s Land to have a custom soundtrack but in the meantime I’m thankful to have such great options to work with.

Lastly, assigning an area as a safe zone will prevent players from attacking each other while occupying that space. Being an open world, always on, PVP heavy game there won’t be many safe zone, but they are a necessity. Major cities and spawn points really need to be combat free. If spawn points weren’t safe there would be guilds that send parties out to kill someone, and then send parties to a spawn point to kill them over and over again. If major cities weren’t safe then players would never be able to idle safely, or even just stand around