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Noble’s Land is a 2D Sandbox MMORPG (Multiplayer Online Role Playing Game). Live in a world of consequences. Loot or be looted with always-on PVP. Explore the world by foot, horse, train, or boat. Buy a house in a city or build your own in the wilderness. Plant, tend, and harvest fields of crops. Cook food to support local taverns,or to supply players setting out for adventure. Travel the world in search of rare fish. Grow your guild from a few friends into an army with their own castle. In Noble’s Land the players run the world.

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Add media Report RSS Creatures Dropping Items (view original)
Creatures Dropping Items
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Description

One of the latest features I’ve added to Noble’s Land is the “One Out Of” system for creatures. What is that? It’s item drop support. When designing a creature in the Resource Editor you can now assign items and the chance they will drop to them.

For those that aren’t familiar with the project, I love coming up with ridiculous bullshit terms for systems I add. The “One Out Of” system is in reference to item drop support for creatures. When I read about other MMOs item drop chances it’s always a percentage. Looking at 0.01 or 0.002 just doesn’t work for me. Instead, I went with a more simpler one out of whatever system. How likely is it I’ll get a bat wing? One out of ten. What about a Azurite Shield? One out of Three hundred and twelve, or 1/312.