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You control the zombies and you have only one job: Make life as hard as possible for that annoying hero. But don't kill him too quickly - cause where would the fun be in that? Several zombies types are sent to you from the dungeon dimensions to use as you see fit. Some come often, some are rare. Use them wisely. The seasoned zombie overlord doesn't kill his victim too soon. You need to hurt him the right amount, but leave him with enough health to continue the story. It reverses the traditional story of a game: It let's you play as the bad guys, who don't necessarily want to kill the hero, but toy with him, to keep the story going. It's a parody on how the good guy always survives against all odds. Play with the emotions and psychological sanity of the hero. See the state of his mind change and hear it in his voice. The gameplay in each level is dynamic - not predetermined. New situations will arise constantly, even as you replay the same level. The hero reacts spontaneously.

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