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The Japanese enter the fray on Luminith: their faction has a very strong military and a very strange pantheon: their gods are much more aggressive than their Greek and Norse counterparts, and each has three god creatures rather than three god tokens. Learning to play this new faction effectively is a fun new challenge: given how powerful the Japanese military and mythology are, you have to be very creative in how you help the Norse and Greeks drive back this threat. Remember, no faction is supposed to dominate the other!Hamlets are new non-combative, non-factional villages that can be built in the remains of the fallen towns. But it's never that easy! Hamlet buildings can only be placed from a limited queue that cycles as you place them. Hamlet buildings generate (or lose) Culture depending on what pre-existing tiles were adjacent at the time you placed them. Culture allows you to activate four powerful new abilities, including creating Large Towns or even turning back time.

Report RSS 1.901 Beta "Release Candidate 2" Released!

Skyward Collapse 1.901 Beta "Release Candidate 2" adds random maps and factions, rebalances god-related mythological creatures, implements more Hamlet stuff, and lots of new tweaks and fixes as well!

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This one is another substantial one, despite the features list for the new expansion already being done. This one is mostly in the tuning department, though.

This release is the second "release candidate," which basically means we're into fine-tuning-only mode until this launches... at some point. We were hoping that it would be this Wednesday the 21st, but that timing may not quite work out with one of our larger partners. At worst I'm told it will be Wednesday the 28th.

So anyway, what's new this time?

Lots and Lots of Fixes and Tweaks
Some for the expansion, some for the base game, lots of good stuff.

Random Maps And Factions
Another long-requested feature. Worth highlighting, but not a lot to say here.

Rebalanced God-Related Mythological Creatures
Some of the god-related mythological creatures were less than useful if you were trying to win (as opposed to cause as much chaos as possible). So 8 of the creatures have been hugely altered in their abilities, while the costs of and points from pretty much all of them have changed.

My thoughts on the resulting balance of all this are here. Please share your thoughts as well!

Hamlet Stuff (Again)
As I noted last time, I think that Hamlets are going to be evolving for a while. That said, these really did jump upwards again in fun this release, I feel. My main worry is that now it is too hard, so let me know. I was doing okay, but I don't play on Expert or Insane, either. ;)

Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have any version of the game. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.

If you've not yet read about the general changes in the 1.4 beta line, now is a good time to do so. It's expected that we'll stay in beta for the new features until we release the 2.0 version of the game in late August, alongside the new Nihon no Mura expansion. A lot is different in the base game since 1.4, so we want to make sure and give this time to mature before we put this out to everyone.

Originally posted: Arcengames.blogspot.com

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