Nevergrind's gameplay is focused on fighting battles and completing quest objectives throughout four acts. When you first start out, you're just a recruit helping secure the perimeter of Edenburg. Your commander, Miranda Crossheart, sees your potential and keeps you busy with more difficult quests. This leads to your first boss encounter at Lanfeld Outpost, Chief Grimden. In a similar fashion, each act climaxes with a tough boss battle through which more of the game's story is unveiled to the player.
Treasure-finding is a key feature of Nevergrind's gameplay. Finding rare, powerful items is the best way to make your character more powerful. Since I feel that loot is so important in this type of game, I designed a lot of depth in the item design. I would wager that you would be hard-pressed to find this level of depth outside of a AAA game development company. In addition to items with randomized properties, there are more than 800 uniquely designed items that can be discovered. You can even find items from 28 different sets which provide bonuses as you equip more pieces.
The combat system also rewards competence. Completing chain combos is a great way to boost rewards, including experience gained, gold find, and magic find. A chain combo is achieved by killing consecutive monsters without leaving combat. Racking up a huge chain combo requires smart equipment decisions, understanding of the item properties, and masterful command of your class's skills. You can even boost your rewards by fighting multiple enemies at once. As any well designed game should be, taking on big risks leads to big rewards.
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Nevergrind launched its Kickstarter campaign at 2 a.m. EST on March 18th, 2015. Within the first twelve hours, Nevergrind soars to over 18% funded! Despite only having 13 backers, it has managed to receive pledges amounting to $735. This is an average pledge of over $56 dollars, much higher than the Kickstarter average which is closer to $25 dollars. This is due in large part to the popular tier, "The Legend" which unlocks all premium features and rewards the backer with a unique legendary item.
In response to the tier's popularity, campaign manager Joe Leonard increased the limit from five to ten.
After more than 30 months of development, server accounts will finally be available for Nevergrind on April 20th, 2015. The first season will commence...
Nevergrind accounts coming in March. The game is currently completed, but all data is currently saved locally on your computer.
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