NETHERWORLD SEPTEMBER DEVBLOG 2021
Turkey is long gone*, winter is here… and so is the last update of the year!
LET’S SEE WHAT WE’VE BEEN COOKIN' LATELY!
1) FROM LOSSES TO BOSSES
The first part of NetherWorld (60% of the final game aprox.) has 6 bosses, and sadly during The Accident the ones we already had blew away. To ensure they're ready by the end of this year, Xavi Farré joined the team as freelance programmer to help us with all the fights.
Say hi to Xavi!
Among many stuff, he’s been working on:
- Testing new potion mechanics to simplify a bit the first fight…
- ...ensuring giant trees hit you properly...
Strike 3, BOSS OUT!
- …or choosing the right beer color to be spurted on your face.
Any beer preferences to get killed with?
In the last update we talked about Tick Joe roguelike dungeons, but… What about the rest of the minigames?
[The following footage is not final]:
2.1) Lovely encounters
Smash the correct buttons to reach the climax performance and set the thermometer ON FIRE!
Having fun with Miss Garple.
2.2) Drinking tournaments
Catch the drinks at the right time and get wasted before the opponent does!
First minigame test. Just one advice: avoid coffee!
For the “Wasted Bar” we came up with a system so an object can follow the fill amount of an image without using Sliders (in Unity):
Make sure you hit the poster with the moving sight, or you’ll be shot in the face instead!
Deciding sight design. Any favourites?
3) INVENTORY OBJECTS & MAP
3.1) Weird pixel art objects deserve weird HD portraits too
3 months ago we showed you how NPCs would look on dialog UI. Don’t remember? Here’s another one:
Oh, Miss Garple... Our beloved nosy neighbor!
Now it’s time for Inventory objects!
As you can see below, we’ve divided the objects into 4 color categories:
Left to right: Hats, Weapons, Masks and Mission Items.
3.2) Press M!
Medoo doesn’t give a shit about maps, but somebody else will (and ultimately it will be helpful for Medoo too). This valuable encyclopedic map will change during the story each time Medoo discovers new stuff, and he’ll write and draw on it like it was a kids menu.
4) POLISH & TWEAK SHOULD BE CHARACTER NAMES
As always, we’ve continued:
- Improving existing systems like the teleporting worms…
[Early tests footage] Now they work 100% great, just need final particle touches!
- …fixing bugs of new systems like elevators...
[SPOILER-FREE VERSION] The system understood Medoo was falling into void rather than just going down in an elevator. Looking at his life, we would make the same assumptions.
- …and creating new animations like these ones for Mayo, the Hook Lady:
…or for the not-annoying-at-all waspions:
$$ Oh, and we’re also implementing the money system! $$
5) IN-GAME CINEMATICS
We’re glad to say that 95% of the first part cinematics are built-in in the game. But that’s not enough, obviously. During this month they’ll be revised and polished in terms of both script and visuals to provide the best narrative experience possible.
6) PLAYING NETHERWORLD BEFORE 2022
We’re now totally focused on finishing a Kickstarter backer exclusive playable version of the first part of the game before 2022 (or at least first weeks of 2022).
If you're not a backer, don't worry! You'll be able to enjoy the final game with everything polished, so...
Add NetherWorld to your Wishlist and be a part of this crazy journey too!
Aaaaaaaaand that's it for now!
How was it? Which minigame you'd like to play the most? If you have any questions, please comment below or send us a mail to firstname.lastname@example.org.
As always, thanks so much for your support, Happy Holidays and see you in the next devblog!