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Nero's adventure is a 2D puzzle adventure physic game, that wants to bring more attention to the problem of ocean pollution in a fun and playful but yet educative way. Pollution took over the abyss of the ocean, every sea creature is struggling to survive, but there is still hope, Nero, a mutated anglerfish, is able to coexist with the toxicity, will he be able to clean the deep sea?

Post news Report RSS Nero's Adventure DEVLOG [JANUARY]

Just a monthly update from the game that will hopefully make more people concerned about OCEAN POLLUTION!

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Welcome to the DevLog of January.

Nero's Adventure is a 2D puzzle-platform adventure game about an Anglerfish fighting ocean pollution.

This month I worked on:

  • Procedural stone generation
  • Bug Fix
  • AI update
  • Hook enhancement
  • Level 8
  • Procedural soundtrack generation

Let's break down the major features:



Level 8


Procedural stone generation


AI update

AI agents will follow the player only when it's inside their sight.


Hook enhancement

Custom inspector to better manage and create hooks


Procedural soundtrack generation

Schermata 2020 02 03 alle 16 59

Audio is a key aspect of this game, and we decided to make it procedural,

by procedural, I mean that it will always sound different every time you listen to it,

the system is ready, but we need to fine-tune some parameter, in the next update I

will create an audio sample that you guys can listen.




See you in the next month and be sure to follow us.

On Twitter:

Personal: Twitter.com GamePage: Twitter.com


Website: Nerosadventure.com

Facebook: Facebook.com

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