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Nerepis is a third person weapons based fighting set in an unknown time. Each match, whether solo or team-based is a grueling battle with a cast of unique characters and levels. Features: Simplified fighting elements making the game easy to play but difficult to master. Dynamic cast of characters with unique visuals and controls. Bot support so that you don't have to wait for other players. Multiple weapon types. Dynamic level environments. At least five gametypes; Deathmatch, Team Deathmatch, Team Capture and two more unannounced. At least three levels per game type.

Post news Report RSS Nerepis Weekly Update - 2017/08/13

Nerepis Weekly Update - 2017/08/13 - Vacation, Bug Fixes and New Game Type!

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Nerepis Weekly Update - 2017/08/13

Hi everyone,

Progress continues. I've been on vacation for the last couple of weeks. Some of that time I was away and some the time I worked on Nerepis. I care deeply for this game and more than anything I want you to have the best experience possible.

Since my last update, I finally tracked down a bug that has been bothering me for some time. What made the situation even worse is that the bug behaved differently on Steam than my test environment. I lost a few days of work trying to figure the problem out but it's finally solved. Because this issue is solved, I can return to game design, level production and Steam integration.

This upcoming week, I'll be finishing the Team Capture Gametype and go back to designing levels. I've attached a screenshot of an old level I was working but at least it gives you the idea of what I'm working on. I assure you the level will look better and this is merely a proof of concept in action.

Regards,
Greg

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