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NEON THE NINJA is a punk rock platformer where you hide in plain sight and bring swords to the gun fight. Slay each boss and take their power if don't smash your controller first! Are You Ninja Enough?

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Neon the Ninja is on Steam Early Access!

Neon the Ninja is on Steam Early Access!

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The day has finally come! Neon the Ninja is now on Steam Early Access!

Steam Early Access Release Coming March 1st!

Steam Early Access Release Coming March 1st!

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Steam release plans and a brieg Q&A. Feel free to post more questions/concerns in the comments!

Neon the Ninja downloadable demo now available!

Neon the Ninja downloadable demo now available!

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New 90's Games is proud to announce the first downloadable demo of Neon the Ninja, its 2D punk rock, action/stealth game that tasks the player with a...

Like a Boss... Fight.

Like a Boss... Fight.

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What been going on the last couple of months and a new "Top Down Game Design" method that puts the focus on boss fights.

Speed Running + Combos = Sweet Victory

Speed Running + Combos = Sweet Victory

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Why our new Combo System has great potential for Speed Runners.

The Complete BOSS ROSTER!

The Complete BOSS ROSTER!

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Short bios and kick ass action shots of the evil bosses that Neon has to take on.

New Year! New Build!

New Year! New Build!

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Try out the new build! A lot of new features like Throwing Stars and new Stealth Kills!

Shurikens? Sure I can!

Shurikens? Sure I can!

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Added in throwing weapons and mid-play suit swapping.

The Art of Tweaking

The Art of Tweaking

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The Character Design Evolution of a certain Neon Ninja.

Coming to the WiiU!

Coming to the WiiU!

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A quick FAQ about developing and releasing on the WiiU.

Creating a Responsive Soundtrack

Creating a Responsive Soundtrack

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How having the music react to the player's actions can really enhance the experience.

Let's Playtest Ninjas!

Let's Playtest Ninjas!

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I put up an early build of the prototype for you guys to check out and give me feedback on.

Neo-Tokyo's Evolution

Neo-Tokyo's Evolution

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Looking back on how the "look and feel" of Tokyo has changed for the Prototype.

The Stealth Kill In Action.

The Stealth Kill In Action.

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First video showing off what a stealth kill looks like when you're wearing neon spandex.

Hoverboards and Drug Lords

Hoverboards and Drug Lords

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I go through my animation process. From sketch to vectors.

Chama chama chama chameleon

Chama chama chama chameleon

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I show some instances of Stealth in game... and by Stealth I mean blending into bright colors like Boy George's hit single!

Apathy is Hilarious.

Apathy is Hilarious.

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New record store interior being run by a hipster cashier that is soooo over it.

First Rule of Fight Club

First Rule of Fight Club

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Actual Gameplay Video of Combat and Randomized Death Animations.

UI Talk

UI Talk

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My thought process when coming up with the initial HUD and Pause Menu Designs.

There will be blood!

There will be blood!

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Talking through the different combat styles and death animations in the game.

Basic AI System (Actual Gameplay Video)

Basic AI System (Actual Gameplay Video)

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A video showing off some pathfinding and basic AI for the Yakuza Gangsters in my prototype level.

The Fist Foot Way

The Fist Foot Way

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An overview of my process for 2D complex animations.

Stealth or Die

Stealth or Die

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Showing off some Stealth and Death Animations I've been working on recently.