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Neon Tail is an open world roller skating game where you follow a young girl’s adventures and save the streets of Bluepulse City from dimensional disaster. She will meet many colorful characters and explore many fantastic locations of the city, from its various districts (shopping, business, residential etc) to its subways and sewers, to the unknown planes of existence. The game is inspired by the urban dynamism of Jet Set Radio, the character development, narration, and emotional connections from Life is Strange, and the open world freedom from new gen Batmans.

Post news Report RSS Neon Tail - Devlog 25

You can now skate in the Shopping District! \o/ - HUGE rework on the pedestrian manager for optimization purpose. - Implemented Saving system. - Updated the options, now they're saved on hard drive. - Implemented main menu (functional but ugly. Visual update pending) - Added a first version of the prologue (same, will be more spectacular later) - Added a wake up from a sofa animation - Implemented it based on first mission - Dialog system code improved - Reduced Pedestrian polygon count by aro

Posted by on

Hi, been a few weeks since I last posted a #screenshotsaturday !

Beside the #TaipeiGameShow, there was a huge update with the whole shopping district made available and updated with pedestrians.
Ran into a lot of expected performance problems, that I dare think is mostly resolved probably. :P

The list of changes since last update :

- You can now skate in the Shopping District! \o/
- HUGE rework on the pedestrian manager for optimization purpose.
- Implemented Saving system.
- Updated the options, now they're saved on hard drive.
- Implemented main menu (functional but ugly. Visual update pending)
- Added a first version of the prologue (same, will be more spectacular later)
- Added a wake up from a sofa animation
- Implemented it based on first mission
- Dialog system code improved
- Reduced Pedestrian polygon count by around 30%
- Added and Animated Drones and props
- Many new props will now move on player touch
- Fixed grinding bug
- General performance optimization

I'll probably keep working on more optimization for all the dynamic props next week, something visually visible for the next #screenshotsaturday could be nice for you guys too.

Have a nice week end!

Comments
ReezeTheVampire
ReezeTheVampire

I may be the only one who thinks this, but I find the flipping with every. single. jump. to be really distracting, especially when you jump a lot in a short time frame.4

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RocketJuice Author
RocketJuice

We've modified it. Now character's jump will flip only when you press RT before jump.
Thank you :)

Reply Good karma+1 vote
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Neon Tail
Platforms
Windows
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Rocket Juice Games
Engine
Unity
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