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Neon Tail is an open world roller skating game where you follow a young girl’s adventures and save the streets of Bluepulse City from dimensional disaster. She will meet many colorful characters and explore many fantastic locations of the city, from its various districts (shopping, business, residential etc) to its subways and sewers, to the unknown planes of existence. The game is inspired by the urban dynamism of Jet Set Radio, the character development, narration, and emotional connections from Life is Strange, and the open world freedom from new gen Batmans.

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I finally started working on the gameplay, hitting those energy spheres to gather as much points as possible before shooting them all in a goal.

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This week on #screenshotsaturday I finally started working on the gameplay, hitting those energy spheres to gather as much points as possible before shooting them all in a goal.

The winner is the one who shoots the most points in the goal. There are bigger versions of these spheres, that contains more points, that have their own bigger animations, and are climbable.

This week I've just created some sphere hitting animations and started coding the implementation. Tons of bugs for now, but it's kind of functional.

The update to Unity 2018 broke my UI, as well as the hair physics, but also revealed why I struggled so much with it.

By default Unity can have good physics handling with thing that have bigger scales, like planes tanks and car.

The ponytail is too small for the physics to work except if I made my character as big as Godzilla. I did tests, it's kind of funny as she looks gigantic.

Only 2 solutions : Either scale up EVERYTHING so that my ponytail is as big as a bridge, or code my own physics.

I'll do that later as either way it's quite a big amount of work.
That's it for this week, have a nice week end!

Comments
LunarShuriken
LunarShuriken

Amazing animations!

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Neon Tail
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Windows
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Rocket Juice Games
Engine
Unity
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