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Nauticalith, by Glass Knuckle Games, is a procedurally-generated ocean exploration and survival game. It was originally made in one week for both the Procjam and 7DFPS game jams. The game is currently being expanded from it's original game jam form to a full-fledged experience. Dave Gedarovich, the creator of Noir Syndrome, is leading development of the project along with Logan Thomas and Collin Hern.

Post news Report RSS Nauticalith Devlog #4

The scenic views are real! Check out our new day/night cycle!

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Happy holidays everyone!

It's the giving season and we've got a surprise for you. Check out the new day/night cycle!

Sundown

We attached a light to the in game clock that changes color/position based on the current time. It adds a lot to the game's atmosphere and brings new life to stuff like the clouds and alcoves. This picture is what it looks around 3:00 pm in game.

Moonlight

Here's another screenshot showing what the moonlight looks like. That bed looks a little more enticing with the moonlight shining on it.

Daylight

This one was taken at about 11:00 am in-game time. The morning light has some warmth in it which brings out some of the vibrancy in the trees and grass.

Hopefully we'll be able to pack some more cool features into this system to try to get the player be more conscious of the time of day, weather, etc. Thanks for checking us out and stop by soon for more updates!

- Collin

As always, feel free to check us out on our:
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Nauticalith
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Windows, Mac, Linux
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Glass Knuckle Games
Engine
Unity
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Glassknuckle.com
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Nauticalith
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