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Nauticalith, by Glass Knuckle Games, is a procedurally-generated ocean exploration and survival game. It was originally made in one week for both the Procjam and 7DFPS game jams. The game is currently being expanded from it's original game jam form to a full-fledged experience. Dave Gedarovich, the creator of Noir Syndrome, is leading development of the project along with Logan Thomas and Collin Hern.

Post news Report RSS Nauticalith Devlog #1

Nauticalith's weather system is coming along nicely, check out some of our most recent progress.

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First off, happy holidays everyone! Finals are coming up so we've been a little lax on the development side, but we've still got some pretty cool stuff going on!

To start off, lets talk about the weather. If you've played the ProcJam/7DFPS release you might have noticed those funny looking blobs in the sky. Well, believe it or not, those are clouds! We've been working on updating those to look a little more... cloudy.

Clouds

As you can see, we've made a bit of progress. The sizing, positioning and density of the clouds feels a tad more realistic now. Small details about the way clouds work might seem silly, but they end up playing a large role in the player's immersion into the game. Not only do the clouds act as an environmental prop, but also as the basis for our weather system.

Clouds

Not only do we have the smaller, ambient clouds but also, we've recently added in large storm clouds that bring the rain and the lightning with them. Spooky right? The clouds move with the wind and a storm could strike at a moment's notice. Who knows what dangers these storms might bring for the unsuspecting sailor?

drowned

Check back soon for more updates!

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Nauticalith
Platforms
Windows, Mac, Linux
Developer & Publisher
Glass Knuckle Games
Engine
Unity
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Glassknuckle.com
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