Survival, horror at the sunless depths of the Pacific Ocean. Stranded on the seafloor with low light and few tools, an industrial diver takes desperate steps to surface before his oxygen — and sanity — give out. The debut effort of Franco-Californian collective Honor Code, Narcosis was conceived in 2011 at the prestigious French videogame school ENJMIN, and debuts on multiple platforms this winter.
Developer Honor Code, Inc is working on an intense, claustrophobic survival horror VR game set in the depths of the ocean. Called Narcosis, the game straps you into a bulky diving suit and lowers you to the ocean floor, where you'll need to contend with the darkness of your surroundings and your suit's limited mobility - thanks to all that water pressure bearing down on you.
UploadVR recently went hands-on with Narcosis, playing the game with an Oculus Rift DK2, and reported feeling some motion sickness due to the controls. The setup is similar to how first-person astronaut sim Adr1ft handles movement - you can look around within your suit's helmet by turning your head, but moving the suit itself is accomplished with an Xbox controller's joysticks.
This disconnected movement is one of the primary causes of simulator sickness in VR - however, it wasn't a problem for our experience with Afr1ft as the game was set in zero-gravity, so it felt like your suit was a vehicle. With Narcosis, movement is similarly slow and deliberately sluggish, due to the nature of your character's diving suit, but as you're still walking on a flat plane, it's possible that simulator sickness will rear its ugly head, as UploadVR experienced.
You'll need to master that movement, however, as Narcosis puts an oxygen meter on your suit that continually depletes. To refill it, you explore the ocean floor and recover oxygen tubes, but the creatures of the deep may take issue with your presence. Your suit is equipped with a flare gun to light the depths and potentially combat them, but avoidance sounds like it's the more reliable approach.
Narcosis is currently available for pre-order for $19.99. The game missed its original release date of late 2015, and is now due out in April this year for the Oculus Rift consumer headset.
Unity is showcasing us on their booth ,during the 3 days of GDC. So if you are in San Francisco, come play the game!
We are currently casting for: -> Environment artist -> 3D animator
Emerick, our engineer, is streaming a game dev session on Twitch today (July 27th). Time is: 10-12am (SF, LA...) 1-3pm (NYC, Montreal...) 7-9pm (Paris...
It has been a long time since we haven't posted on indieDB (But now we are back)
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Looks cool guys! Here's hoping it turns out more enjoyable than SOMA. I felt pretty let down by that one :/
March 1 !
I need this game all over my face, neck and chest.
Looks creeyp in the best way :D
Very, very interesting!
Got about a week before it officially becomes 2014. Just a simple "yes it's still being actively worked on" would make my day :)
Is this still coming out
Hey guys,
Thanks for the kind comments :) We don't show off a lot of material but yes the dev goes on!
The reason we don't show off a lot of stuff is mainly because showing content / writing articles takes time, and we prefer to use our time making the game itself!
Besides, because it is a survival horror, we don't want to spoil the game experience. If you want to know what lies in the abyss, you'll have to dive in!
Looks very cool, I hope You will finish it one day :)
guys this project looks fantastic. I cant wait to see more of this. Great setting, nice atmosphere and beautiful graphics.