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Naev is an open-source 2D space action game set in the far future. Explore, fight and trade your way across the galaxy, befriend mighty factions and take sides in conflicts, all while upgrading your ships and equipment.

Post news Report RSS Naev 0.6.0-beta2 Released

The Naev development team is proud to announce the release of Naev 0.6.0-beta2, which will hopefully be the final beta release before 0.6.0 stable. This release brings a few minor features, a slew of bugfixes, and improved SDL2 support.

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The Naev development team is proud to announce the release of Naev 0.6.0-beta2, which will hopefully be the final beta release before 0.6.0 stable. This release brings a few minor features, a slew of bugfixes, and improved SDL2 support.

The most notable features mostly relate to the SDL2 improvements: Naev's resolution can now be changed on the fly, and it can be made fullscreen or windowed without restarting. It also uses "fake" fullscreen by default (as many modern games do) to avoid turning off other screens.

Download: Desura or SourceForge
Blog: Blog.naev.org
Forums: Forum.naev.org

This release's highlights include:

  • Greatly improved SDL2 support (now default)
    • Support for window resizing and toggling fullscreen without restarting
    • Drag-and-drop ndata loading when ndata can't be found
    • Fake fullscreen is used by default to avoid turning off other monitors
    • Fullscreen toggling via keybind (F11 by default)

  • Error logs are now stored to help with issue reporting
    • Windows: %APPDATA\naev\logs\
    • OS X: ~/Library/Application Support/naev/logs/
    • Linux: ~/.local/share/naev/logs/

  • Added on-screen "PAUSED" indicator (can be disabled in conf.lua)
  • Local system maps can be bought from the landing screen
  • Fixed save corruption issues on Windows
  • Fixed emergency shield booster energy consumption
  • Improved autonav behaviour when pushed off of jump points
  • Various mission bug and typo fixes
  • Cargo missions are longer-range (up to 6 jumps)

As this is a beta release, we're hoping to iron out any remaining issues, particularly with missions and other scripted content. If you run into any issues while playing, please report bugs and issues at our issue tracker or drop by our IRC channel.

One small note regarding the change to SDL 2: A number of key names have changed, mostly on the numpad. Any controls with unrecognized keys will be reset to their defaults on first run.

Right now we have Windows, Mac OS X, and Linux binaries available, both 32-bit and 64-bit.

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