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My Time At Portia is a simulation RPG that takes place in a post-apocalypse setting. Humans are few and relics from the past are everywhere. You're trying to start a new life in a town on the edge of civilization called Portia. You will start a workshop and build things with relics from the past, but you can also choose to fight in dungeons, get friendly with town folks, kick some trees, or just explore the surroundings.

Post news Report RSS My Time at Portia v2.0 - Hotfix 2

We’ve just rolled out a fresh hot fix for v2.0 and it’s a big one! This patch features bug and crash fixes as well as optimisation! If you encounter any issues or find any bugs, please let us know in the report a problem forum. Below is a full list of changes.

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Hello!

We’ve just rolled out a fresh hot fix for v2.0 and it’s a big one! This patch features bug and crash fixes as well as optimisation!

If you encounter any issues or find any bugs, please let us know in the report a problem forum. Below is a full list of changes.

Changelist:

  • Fixed several crash issues.
  • Fixed the bug causing babies to float in the air when they are being held.
  • Fixed the bug where Albert would possibly walk into the sea during the mission ‘The Harbor Crane’.
  • Fixed the bug causing Scraps to show up before the mission ‘A New Friend’.
  • Fixed the crash when loading a save in the Haunted Cave.
  • Fixed the bug causing the customized storage name to change back to default after players have upgraded their storage.
  • Fixed the bug that if players participate in the fireside meeting, the content after ‘Ginger's Little Wish’ cannot be triggered.
  • Fixed the bug causing the sound of a monster attacking to continue playing after the monster has been killed.
  • Fixed the crash after the cutscene called ‘My Time at Portia’.
  • Fixed the bug that several voices in game are cut off by the next voice.
  • Added greetings for several NPCs.
  • Optimised the volume of several audio files in game.
  • Removed the depth of field in camera mode.
  • Adjusted the appearance of different minerals in the ruins. (Players will need to reset the elevator in the ruins.)
  • Adjusted the appearance of wheat across the different graphics settings. It will be hidden in the fastest graphics setting.
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