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It's a save the princess game I.P. (game series) in which everything can happen - a girl captured by aliens - you are about to save her, gone missing after visiting a wedding gown boutique - deal with it or you play a guy getting a call from that strange restaurant near the haven - no problem. In the "nightshift" episode, however - a girl happen to work as night watch in a museum ... needless to say that the player has to intervene in the form of a well trained secret agent. Gameplay : Dungeon [environment] based first-person-shooter, featuring demons which made a museum there new/old home. Be cursed and throw magic projectiles while wielding a peacemaker, walk the dreams of hideous wannabe wizards, choose hand-to-hand combat during a fight or keep quiet and sneak your way to successful stealth kill's.

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Description

Here is some preview of the inGame Heads.Up.Display ...
no gameScene background, just the H.U.D. layout. Designing the H.U.D is a great
opportunity to reDefine a game's target by polishing the gameplay as a mindgame.

Start with a shock (so you never can go back again) ... harhar. You see slate stone bars, scrolls, spells ... and a access card. There is one genre which is very, very cool but (imho and to my knowledge) not very successful - the crossover genre (steampunk might be an exemption).

I like dungeon crawler and spy themed fps games - so, this is my genre crossover.

The round thing upper left is some kind of radar (with no dots atm). The bar above that holds the info about current spells (three max). The upper center shows the tools (items) and spell modifier (potions). The slate stone bar below that shows the background for interaction info (text) but i didnt choose a font yet.
The three slots, on the upper right, are displaying the weapon states the player can be in e.g. hand2hand, one hand weapon ... and two hand weapon ... kind of. The center right is the scroll bar [harhar]. It only holds available quick spells. Additionally the center shows the text info window and (hardly visible atm) the mask used for onScreen 'hit' info.

hope you like - i be deving for quit some time, the idea is quit old actualy .. like to read some input - please share and repeat.

Some graphics are CC0, from some artist ... of Course credits will be given laterOn. Please note - that this is alpha design and might change in size and/or color value.