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'My Friend Pedro: Blood Bullets Bananas' is a violent ballet about friendship and imagination where players strategically bounce bullets off frying pans and jump through windows in slow motion.

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My Friend Pedro: Blood Bullets Bananas - DevLog #22

My Friend Pedro: Blood Bullets Bananas - DevLog #22

News 1 comment

My Friend Pedro was at E3 and boy howdy was it a jolly ol' time!

My Friend Pedro: Blood Bullets Bananas - DevLog #21

My Friend Pedro: Blood Bullets Bananas - DevLog #21

News 7 comments

Long time no see! Some new features, and some graphical work. All good stuff. Promise!

My Friend Pedro: Blood Bullets Bananas - DevLog #20

My Friend Pedro: Blood Bullets Bananas - DevLog #20

News 12 comments

A collection of Screenshotsaturdays for the last few weeks.

My Friend Pedro: Blood Bullets Bananas - DevLog #19

My Friend Pedro: Blood Bullets Bananas - DevLog #19

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Hold on to your hats and take a deep breath. Things are about to get a bit... strange...

My Friend Pedro: Blood Bullets Bananas - DevLog #18

My Friend Pedro: Blood Bullets Bananas - DevLog #18

News 6 comments

Gameplay galore! Come have a look at what's been cooking!

My Friend Pedro: Blood Bullets Bananas - DevLog #17

My Friend Pedro: Blood Bullets Bananas - DevLog #17

News 4 comments

Big exciting announcement! Deep breaths... Are you ready?

My Friend Pedro: Blood Bullets Bananas - DevLog #16

My Friend Pedro: Blood Bullets Bananas - DevLog #16

News 4 comments

He ramps off the car with his motorcycle. What happens next you won't believe!

My Friend Pedro: Blood Bullets Bananas - DevLog #15

My Friend Pedro: Blood Bullets Bananas - DevLog #15

News 8 comments

HUD work, New levels and other Trickery. I like how this is shaping up!

My Friend Pedro: Blood Bullets Bananas - DevLog #14

My Friend Pedro: Blood Bullets Bananas - DevLog #14

News 4 comments

Extra! Extra! There's a new enemy in town! Not to spoil the surprise, but it's a Mech. And a look at what else has been going on!

My Friend Pedro: Blood Bullets Bananas - DevLog #12 and #13

My Friend Pedro: Blood Bullets Bananas - DevLog #12 and #13

News 3 comments

Knock knock! Who's here? Well, why don't you click and find out!

My Friend Pedro: Blood Bullets Bananas - DevLog #11

My Friend Pedro: Blood Bullets Bananas - DevLog #11

News 9 comments

Guns. Lots of guns. Or, well, not that many. Three new guns, to be precise. They're still cool though! You should totally check them out. There are other...

My Friend Pedro: Blood Bullets Bananas - DevLog #10

My Friend Pedro: Blood Bullets Bananas - DevLog #10

News 4 comments

Time for another PARTICULAR-y DESTRUCTIVE update. In fact, it's making my head BUZZ like a roof-mounted-ELECTRICITY-spitting-Tessla-ball. Or perhaps like...

My Friend Pedro: Blood Bullets Bananas - DevLog #9

My Friend Pedro: Blood Bullets Bananas - DevLog #9

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Lasers! Turrets! Cool-back-flips-off-a-thug-then-shoot-him-in-mid-air-before-landing!

My Friend Pedro: Blood Bullets Bananas - DevLog #8

My Friend Pedro: Blood Bullets Bananas - DevLog #8

News 4 comments

SWITCHING things up with an ELECTRIFYING update on what's new in 'My Friend Pedro: Blood Bullets Bananas'. Also, frying-pans are dangerous.

My Friend Pedro: Blood Bullets Bananas - DevLog #7

My Friend Pedro: Blood Bullets Bananas - DevLog #7

News 3 comments

EXPLOSIONS! Kicking. And a new Enemy. All very exciting stuff, promise! :)

My Friend Pedro: Blood Bullets Bananas - DevLog #4, #5 and #6

My Friend Pedro: Blood Bullets Bananas - DevLog #4, #5 and #6

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Duck and cover! (... and shoot) Doing a little press re-cap and sharing some thoughts on level design. Also showing some new functionality.

My Friend Pedro: Blood Bullets Bananas - DevLog #1 and #2

My Friend Pedro: Blood Bullets Bananas - DevLog #1 and #2

News 2 comments

Warming up the DevLog with some behind the scenes of the making of the trailer, showing some level making tools and letting ya'll know about the updated...

DevLog is live!

DevLog is live!

News

Howdy folks! I'm very excited to be announcing this game today, and for the first time ever try to run a DevLog!