Surviving in the haunted underworld. Using chiaroscuro and magic to fight the monsters and interact with the environment.
Dear comrades!
Finally, we ready to release the first stable version of the project.
Our dear patrons will get access at the end of this week.
We scheduled the public release for 25.12.2020.
We really hope you enjoy this gameplay concept.
If there is a positive reaction from the community, we will start raising funds for full development on Unreal Engine 4.
Thank you so much for your support!
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
This game is for sure much more profesional done then Hedon but miss some entertaining from begining, i get lost at second door and dont figure how to open Maybe i am just stupid but the first demo is very important to be fun and easy to pregress to make people interested for more , tresures, coins, collectibles, explosion, weapons, screaming monsters give the player thrill from begining, and more colors maybe, hope thats help make game to the top and dont forget to spread it over internet, i dont ever see this on GZDOOM forum just rework the first map, take maybe some inspiration from old psx1 games like O.D.T, Ninja, they are some things which are very entertaining Best regards