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Mount and Blade: Warband is the first sequel for the action role-playing video game Mount and Blade. First announced in January 2009, the game was developed by TaleWorlds and was published by Paradox Interactive on March 30, 2010. Warband expands on the original game by introducing a sixth faction, increasing the political options, allowing players to start their own faction, and incorporating multiplayer modes. Reveiws of the game were generally favourable, with the addition of multiplayer the most highly praised element.

Description

Latest 9.0 release of VC Balance Mod, a saved game compatible comprehensive gameplay, balance, and bugfix mod. Hundreds of improvements, see complete changelogs below.

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Viking Conquest Balance Mod 9.0
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Tim@HoodedHorse Author
Tim@HoodedHorse - - 140 comments

Save compatible with prior versions or vanilla VC, so you can upgrade your old 8.0 campaigns. A couple changes won't occur because they are set at world generation, but you'll get most changes, and no errors should result.

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Tim@HoodedHorse Author
Tim@HoodedHorse - - 140 comments

A question came up on taleworlds about the larger initial garrisons.

Only starting garrisons at world generation for towns and castles are larger. This is to encourage initial stability and prevent factions from being easily steamrolled.

Once those initial solders die in battle, or the castle or town is conquered, garrisons will be much smaller for the rest of the game.

A more complete explanation of this system is here: Forums.taleworlds.com

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itacool
itacool - - 5 comments

How 2 properly install this to Viking Conquest?

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itacool
itacool - - 5 comments

Figured it out, really simple. I just dragged all the new files into my Viking Conquest folder in Modules/Viking Conquest.

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Tim@HoodedHorse Author
Tim@HoodedHorse - - 140 comments

Yep! Hope you enjoy it!

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Guest
Guest - - 688,951 comments

I cant seem to get it as always

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Tim@HoodedHorse Author
Tim@HoodedHorse - - 140 comments

Hi Guest, I can provide painfully detailed install instructions if helpful--probably 95% you will think "of course..."

First step is to make sure you have correctly located your Viking Conquest folder. If you have Steam, it might look something like this:

C:\Program Files (x86)\Steam\steamapps\common\MountBlade Warband\Modules\Viking Conquest

What you want to make sure of is that it is filled with text files called things like "scripts.txt" "mission_templates.txt", nearly 40 little text files in all, as well as a bunch of folders called things like "textures" "sounds" "resources", about 10 folders.

Once you have that open in one window, then download a full-install version of this mod. It will be an archive file, once it is downloaded, open the archive (using a program like winrar), and you will then have a bunch of text files, about 33 I think that show up, again having names like "scripts.txt" "mission_templates.txt".

Select all 33 of those text files, and drag them over into your Viking Conquest folder located in the first step. Since the files have the same names, you will be prompted to overwrite, say Yes to all.

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Tim@HoodedHorse Author
Tim@HoodedHorse - - 140 comments

One note: As of 9.0 I enabled constructing buildings in towns you don't own.

Manage all settlements allows you to finance the construction of religious buildings, if you want to try to convert people to your religion. However, if the fief is not already fairly strong in your religion and the angry populace destroys it, it is the player who will take a relations hit with the fief (not the owning lord). The effects of most other buildings you build would largely accrue to the benefit of the fief holder. This is useful if you want to aid your fellow lords or vassals in improving their settlements, as you don’t have to keep the fief until you have built everything you want.

Bear in mind AI lords do not construct buildings in their settlements on their own, so it always has to be the player to do the building.

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Tim@HoodedHorse Author
Tim@HoodedHorse - - 140 comments

A new VC update was released today and will be automatically downloaded by Steam. You should just reinstall Balance Mod 9.0 after VC updates for now. You will still get any fixes from the update to scenes and such, and the mod will work fine. I will check the module changes from the update once the source code is released, and provide a new version shortly afterwards, but in the meantime everything will work fine to just reinstall the current Balance Mod 9.0 version.

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Guest
Guest - - 688,951 comments

Hello i cant see NPCs on the map and no one attack me

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Tim@HoodedHorse Author
Tim@HoodedHorse - - 140 comments

It is possible your VC install has a problem, to fix, Reinstall VC (for steam, go into properties, local files, verify integrity of game files). Afterwards, you can reinstall Balance Mod as normal.

It is also possible your saved game got corrupted, in which case you might need to revert to an earlier save.

If you provide more info I can offer more troubleshooting help. Was this a new game? What happened immediatly prior to the problem arising?

Finally, you can try the Beta 10.0 Balance Mod version. It upgrades to VC 2.044, and the VC developers fixed some vanilla bugs, so there might be a chance that helps you. You might still need to go back to an earlier saved game though.

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