Story:
In the Year 2012, December 21, a misterious distress message was received by the orbital space international station, leaving its crew, the last remains of human consciousness. Now its up to you,
to unravel the fate of humanity, and survive an enemy older than mankind itself.
Bringing back the epic scale of xcom style play, but this time using a sandbox concept, the choise
of the gameplay timeline depends on the player decisions.
This is the pre-stage of the battlescape :) Some details are still provisory but i hope you understand the concept.
In this stage of the gameplay, you go to the Teleport Room and choose whos going to be send for the Battlescape Mission. Let the best man Survives :P
Coming close to the end version of the Geoscape part. This time with more detail exploring more ideas.
first landscape inside unity3d engine, to establish the mood of mistic and mistery and desolation. Many thanks to Paul Goodman for his musical contribution...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
thanks commodore :) Yeap, mystery is one of the key components, even if sounds contradictory with the internet age.
I'm a fan of x-com and this looks good. Tracking. ;-)
By the way: ^mysterious :D
thats a good word to define it :) Perhaps insolent? ;) Thanks for the comment :)
This looks really intriguing! So tracking.