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Moonfall is a hand-painted side-scrolling 2D action RPG game set in a dark industrial gothic world where the age of Enlightenment never came.

Post news Report RSS Setting The World Style – Fantasy Vs Alternative Medieval (Part 2)

We’ve posted a new dev diary in which you’ll learn more about the style choices we’ve faced in early stages of development. Warning: loads of artworks inside!

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Previously, we’ve shown our earliest attempts to set our world in a classic fantasy setting. In this blog, we’ll cover the rest of the process of finding a proper setting for Moonfall.

TECHNOLOGIC MEDIEVAL

In January 2016, we really made a lot of progress on the game's setting. We knew we wanted to focus on a dark gothic world and enhance it with new features. We tried implementing some technological advances:

Figure 1 – huge medieval tank, horse-powered train, medieval motorcycles, and other concept ideasFigure 1 – huge medieval tank, horse-powered train, medieval motorcycles, and other concept ideas


CHINESE GOTHIC

Later, we tried combining gothic with other styles. For example, here is a blend of gothic and Chinese architecture:

Figure 2 – a concept of mixture between Chinese and gothic stylesFigure 2 – a concept of mixture between Chinese and gothic styles


We were very happy with how the combination between Chinese and gothic looked. That's why we tested it as a game location, like this:

Figure 3 – mock-up of a location with Chinese gothicFigure 3 – mock-up of a location with Chinese gothic


INDUSTRIAL GOTHIC - ALTERNATIVE MEDIEVAL

Despite the fact that the Chinese gothic was the best-looking so far, we still weren't 100% on board. Therefore we went back to the idea of enhancing the medieval world with technology. We also liked how Dishonored approached the idea of taking a certain time period and enhancing it with their own cool ideas. We were testing many ideas until we finally got to the industrial gothic setting. We knew immediately after the first sketches that we hit the jackpot!

Figure 4 – industrial gothic conceptsFigure 4 – industrial gothic concepts


Figure 5 – industrial gothic conceptsFigure 5 – industrial gothic concepts


We have agreed on a setting, so we started making new concepts of locations:

Figure 6 – concept of an industrial gothic locationFigure 6 – concept of an industrial gothic location


And we had the winner! After that, we started coming up with new ideas and technologies, and describing how they worked in our version of an alternate medieval world. We knew that we couldn't settle with just industrial gothic, so we focused on the stark contrast between the highly advanced empire and the rest of the world.

Thanks to this, we were able to implement some really cool features, such as a gothic style tank on a medieval battlefield. But let's not skip ahead! We want to keep some things secret, so you can discover them in the game by yourselves.

In the meantime, you can be looking forward to the story behind the visual style of our game in our upcoming blog.

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Moonfall
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Fishcow Studio
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Unity
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